wifiburger :
did VR suddenly become so mainstream and popular that developers actually need this garbage latency tuning test ?
you know I"m just saying, cause developers still haven't mastered regular controls or proper 3d field of view on non-vr games !
Latency is far more important that mastering "regular controls."
New locomotion methods are regularly invented for VR. Developers are not working towards bringing classic control schemes to VR as much as they are working towards discovering a better way.
Proper 3D FoV in non-VR games??
What are talking about? Games that aren't developed for VR don't compensate for VR. end of story. nothing else to it.
You can't seriously expect developers to go back and convert 3D environments of older games to work in VR.
VR games work in VR. Non-VR games aren't meant for VR. There's nothing to master.
Latency drastically effects the comfort of properly designed VR games. With high latency, images don't draw fast enough to create convincing VR experiences, which causes people's brains to react in various ways. Latency isn't a "mainstream" VR problem. It's one of the top priority problems.