Battlefield 4 low fps when theres lots of smoke and dust.

RedHaze1911

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Aug 10, 2015
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So i have a 6700k 4,7 ghz OCd cpu with a coolermaster v8 gts air cpu cooler,16 gigs of ddr4 ram and a MSI 980Ti Twin frozr 6gig GPU(1356mhz OC) with a 1000W corsair gold certified psu all rigged up to a z170a gaming pro MSI mobo. Im playing battlefield 4 and im usually getting 60 fps (60 hz tv) but when ever theres a lot of smoke and dust from explosions or the skyscraper falling in Seige of Shangai my fps drops to about 45-35 fps.I was wondering if this is normal for a high end gaming pc like this and could you explain what is responsible for those effects? Is it gpu speed,VRAM or cpu? I Am running this on ultra settings and 1080P with resolution scale at 200% since i dont have a 4k Tv yet.

Thx for any replys :)
 
Solution
No, that shouldn't be happening, I run Battlefield 4 on a 6600k with no overclock and a GTX 970 and my minimum framerate at 1080p ultra is something like 65 FPS with me averaging 80 to 90 FPS most of the time, I've never dipped below 60, so you definitely shouldn't.

I'd check the temperatures on your CPU and GPU and make sure you aren't getting up to the throttling point, which might cause the low performance. You can also try removing the overclock on your GPU and CPU, some games do not respond well to overclocks, and sometimes GPU overclocks can actually lead to reduced performance if the GPU memory clock isn't also adjusted.

Also try turning off Vsync, sometimes it will drop your framerate down to 45FPS if you somehow can't maintain a framerate higher than 60FPS. A single 980Ti might have trouble maxing out Battlefield 4 at 4K, it's a pretty demanding resolution, and even supersampling to 2x 1080p can put a lot of stress on a single GPU if you have the MSAA turned up. Once you get beyond 1080p you don't need a lot of AA, so if you're going to run beyond 1080p you might want to cut back on the MSAA to improve performance.
 
Yes, thats normal. When you do 200% resolution scale you're simulating 4k well to be specific it's 2*1080p = 2160p= Ultrahd 4k. So yeah a single 980 ti isn't going to give you butter smooth frames at 4k. Especially with every other setting maxed. And whenever a "levolutoin" something big happens you're taxing your gpu fairly hard.

Long story short normal, just turn down resolution scale, to 150% or 100% if it's really bad.
 


No, I'm not, I missed that when I initially wrote the post. I'd say cut the resolution scaling back or scale back the MSAA to improve performance, you really don't need to have both on to smooth out the jaggies in the image. If you want to do both, you pretty much need SLI to stay above 60FPS.
 
Solution
Its not BAD bad,ive noticed it mostly on siege of shanghai or if a chopper blows up right infront of me,creating a huge smoke cloud.
Il try that Vsync tip tho.It also happens with crysis 3 when i look in a certain direction for some reason.It just drops to 45 or so.
So i guess we dont really yet have a True 4K card out yet? Il probably get another 980ti for sli early next year,i sure hope i wont have any troubles then! 😀
 
well really you're better off going for a single card solution.

So far sli doesn't scale well at all. it's pretty much 1.5 times the power, so to speak. So really you're either better off selling your gpu when pascal ti version drops which should have a significant boost over just running sli. That is if dx12 doesn't provide that magic 1:1 ratio everyone's been hyping about.
 


I just hope that the dx12 thing does not turn out to be like "oh,were sorry,the 980Ti IS dx12 compatible but it cannot fully use all the major benefits because it was really produced Pre dx12 so yeah... but hey,we have these New cards for 800 bucks that are truly the real thing,honest,no bs" 😀