BBC Investigates Game Addiction

Status
Not open for further replies.

teknomedic

Distinguished
Nov 18, 2007
148
0
18,690
"Rowe also said that a developer showed him "some of the invisible psychological devices in video games which keep players wanting more.""

O-RLY?

LMAO

 

kuroneko007

Distinguished
Jul 14, 2010
17
0
18,520
Right, because it would be much more in both developers' and gamers' interests if games DIDN't have elements in them that made gamers want more. Duh...
 

doorspawn

Distinguished
Feb 10, 2010
173
0
18,680
I think this would be about persistence. Persistence is stuff that carries over between different play sessions (like loot, achievements, level).

The real world and most (old) multi-player games don't have persistence, but it's becoming a big thing in games due to the fact that it makes players feel like they need to spend a lot of time playing to obtain the goal.

Note: Persistence refers specifically to things stored by the game, not within the player (like improving soccer or RTS skills).


I want to see persistence classified as addictive NOT because I don't like games, but because I DO like games and I think all the persistence they add makes (non RPG) games worse. (eg: SC2 achievements, TF2 persistent loot).

IMO non-RTS multiplayer games (especially RTS's and FPS's) should be solely about skill, not about playtime and accumulating things/stats over multiple games.
 

tleavit

Distinguished
Jun 28, 2006
145
0
18,680
The addiction of games is completely related to achievement (which is heavy in persistent worlds). I used to stock pile massive things in my old UO house. People get achievement out of games that they completely miss in the real world (which most of the time sucks for most people whom use games to exit this reality).
 

wortwortwort

Distinguished
Jun 1, 2010
291
0
18,810
[citation][nom]doorspawn[/nom]IMO non-RPG multiplayer games (especially RTS's and FPS's) should be solely about skill, not about playtime and accumulating things/stats over multiple games.[/citation]

Fixed for you.
 

Rusty_M

Distinguished
Nov 19, 2010
56
0
18,640
It was actually a fairly balanced programme. Well as much as it can be in such a short space of time. In it's conclusion, it clearly stated that games are completely harmless to most people who play, but that certain people who have personality traits which lend themselves to addiction are at risk.

I don't think there's any point ignoring this, and I wouldn't say the programme tried to demonise games at all. There are people who have died of exhaustion whilst playing. Another couple neglected their baby to the point of death. Others have damaged their lives to lesser degrees. These people need support. It was stated that these cases were a very small minority.
 

dEAne

Distinguished
Dec 13, 2009
2,190
0
19,860
"There is a world of difference between people who claim, that they are addicted to games, in scientific parlance, to drugs or alcohol. People may claim to be addicted to something like games or football, but in most cases they are not," - I believe to this.
 

blasterth

Distinguished
May 14, 2009
88
0
18,630
Seems he did a good job. Instead of talking about the problem of people passing all their free time (and even more) in front of a game, the discussion is about the games being an addiction or not!
 

punnar

Distinguished
Aug 25, 2010
214
0
18,710
Some people were also saying that they were addicted to pong. If games didn't have anything in them that make us wanting more then we would not have this conversation/blog today.

Games are supposed to be fun and like anything else it should be taken/done moderately and those who would rather play games before their obligations just have their priorities all wrong.

Don't blame the game, blame the person.
 

atdhe

Distinguished
May 24, 2010
31
0
18,530
Sex is addictive... oh wait!

You know, we live and work for the things that make us addictive, it's how things work, it's how mother nature keeps us go on and produce babies.
 

beardface2

Distinguished
Oct 31, 2010
2
0
18,510
For anyone who watched the show, it did show balance. The point being, some people have addictive personalities. You can be more prone to becoming addicted to something. And when this compulsion, replaces all other "hygiene" factors in your life (eating, washing, socialising etc), it is dangerous.
To use some of the extreme examples above (though I've not heard of anyone reading books at the expense of all other things), it would be of a similar concern.
Being an ex WoW player, the pressure is also not solely produced by the developer, there is also the peer pressure aspect of the Guild. In order to get the best items (and let's face it, who wouldn't want the best things), you have to be in a guild, raiding 5 times a week of which YOU WILL BE ONLINE AT X GAMETIME OTHERWISE WE'LL BOOT YOU OUT....
 

guruofchem

Distinguished
Apr 3, 2006
273
0
18,780
I'm getting really tired of this ongoing attack on games - for something to be addicting in any clinical sense, there has to be a persistent change in the person's nervous system, and no one I'm aware of has ever been able to demonstrate such in a gamer. Quit using the pejorative term "addicting" when it isn't! Gaming may be a habit, and perhaps can become a compulsion to a small number of highly susceptible people, but it's not addiction...
 
[citation][nom]guruofchem[/nom]I'm getting really tired of this ongoing attack on games - for something to be addicting in any clinical sense, there has to be a persistent change in the person's nervous system, and no one I'm aware of has ever been able to demonstrate such in a gamer. Quit using the pejorative term "addicting" when it isn't! Gaming may be a habit, and perhaps can become a compulsion to a small number of highly susceptible people, but it's not addiction...[/citation]


You are mistaken my friend, what about all those that have gambling addictions? its a matter of personality problems and/or genetic traits, like they said in the program is usually linked with those who have psychological problems to begin with.

Overall i think the media play on it far too much, just like with anything in life there are going to be those predispositioned more towards addictive behaviour due to a plethora of possible psychological problems wether geneticly inherited or socially instigated.
It is no different to the arguments of those opposed to violent games and people who have killed others supposedly because of a game, since when does a game override a persons moral judgment unless that person is predispositioned towards violent tendencies in the first place.
 

roadrun777

Distinguished
Dec 31, 2007
19
0
18,510
They also fail to recognize that the reward mechanism in the brain is designed to reward for actions that improve skills. Everything that is pleasurable is addictive, that is the real truth. At least in how they use the word like it is negative. Without addiction/reward in the brain, everyone would become zombies that slowly waste away and die in misery.
 

feeddagoat

Distinguished
Apr 11, 2010
329
0
18,790
Watching the program as I saw the link and the question that keeps coming up is "Why don't you get some friends or do something else?" I remember as a kid playing sports outside and having several run ins with the police for balls hitting windows or cars. The nearest open space is beside a 20min walk along busy road, as a kid there was no point in heading down there. Local football pitches charged so again no useable for a kid. Whats a kid to apart from game? Any friends I try to go out somewhere with would rather sit in a dark corner and drink or are "too busy". Instead of gaming I play guitar yet I'm constantly being told I'm addicted to that!! At least now im older I can afford to book a pitch with some mates and play football and my GF like hiking which is a perfect activity to combine with photography.

Basically what I'm saying is it isn't all the kids fault. If counsels provided safe play areas, parents actually had time for their kids (2 working parents leaves little time or energy for kids) and so called "friends" actually cared about other people than themselves (How many times has a friend refused to something because "they don't like it" and left a group and just went home?), kids would be able to "break the addiction".
I don't think the problem is kids struggling to making social connections, its just easier to make them online.
 

maestintaolius

Distinguished
Jul 16, 2009
719
0
18,980
[citation][nom]kuroneko007[/nom]Right, because it would be much more in both developers' and gamers' interests if games DIDN't have elements in them that made gamers want more. Duh...[/citation]
I would argue that skinner box-esque gaming elements don't actually improve gaming experience, they just make it seem like gameplay is longer. And, since they're easy to program vs actual content, games are becoming filled with them, sadly. Now excuse me while I go get my 'clicked SCV 100,000 times' achievement.
 
Status
Not open for further replies.

Latest posts