I admit I am a noob, but maybe the problem is in my watch. Maybe using yours will help my WinXP x64 to boot faster.That's because you're a noob, nah.
I'd say 3-5 seconds. It's not bad just from going from 32 to 64bit.
I tested on 37GB raptors in RAID 0 with an A64 3500 @ 2.6ghz.
I haven't done a 32/64bit comparison with vista since its still beta and all but I'd imagine there would be a nice little improvement once its done.
Substantial improvements in speed are promised once RC1 is ready, at least thats the chatter on TechNet and MS forums.
I see a nice performance boost from moving to 64bit but that’s only because of the additional registers. The real improvements will come when software developers use 2gig's plus for a program footprint.
But sadly software developers haven't really pushed on 1gig let alone 2gig footprints, but that's also a blessing in disguise if that’s the correct usage of the phrase. Bloated code is what I worry about we are already seeing it in recent games.
I tested on 37GB raptors in RAID 0 with an A64 3500 @ 2.6ghz.
I haven't done a 32/64bit comparison with vista since its still beta and all but I'd imagine there would be a nice little improvement once its done.
Substantial improvements in speed are promised once RC1 is ready, at least thats the chatter on TechNet and MS forums.
I see a nice performance boost from moving to 64bit but that’s only because of the additional registers. The real improvements will come when software developers use 2gig's plus for a program footprint.
But sadly software developers haven't really pushed on 1gig let alone 2gig footprints, but that's also a blessing in disguise if that’s the correct usage of the phrase. Bloated code is what I worry about we are already seeing it in recent games.
Substantial improvements in speed are promised once RC1 is ready, at least thats the chatter on TechNet and MS forums.
I see a nice performance boost from moving to 64bit but that’s only because of the additional registers. The real improvements will come when software developers use 2gig's plus for a program footprint.
But sadly software developers haven't really pushed on 1gig let alone 2gig footprints, but that's also a blessing in disguise if that’s the correct usage of the phrase. Bloated code is what I worry about we are already seeing it in recent games.