Best 280x Brand?

codygriffy

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Jan 4, 2013
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A post from 2013 listed it as this:

1. Asus
2. Sapphire
3. XFX
4. MSI
5. Gigabyte

Has this changed? I thought the 280x windforce had the best cooling of the bunch and wouldn't that put it much higher up?
 
Solution
The ones with 3 fans typically have better cooling.

It's a fight between the Sapphire Tri-X OC and the Gigabyte Windforce.

I prefer the Sapphire one.
I would personally go for the Asus one as they have the best customer service that I have experienced. You should refine your search with highest clock speed then customer service then cooling. Ask people.in your region about-turn customers services.

And shouldn't you wait for 300 series?
 
Short answer:
See the GTX960 4GB card I recommend instead.

Long answer:
Getting the best card is actually quite complicated. If you want a more informed decision then read all of this:

It depends what you mean by "best" since there's "best value" and "best quality"; most people won't pay a lot more for slightly reduced temps or slightly improved quality.

There's a HUGE DIFFERENCE IN PRICE. http://pcpartpicker.com/parts/video-card/#c=148&sort=a8&page=1&R=5,4

Use pcpartpicker as a guide, then click on Newegg, Amazon and NCIX to guesstimate quality (pcpartpicker seems to use only the averaged customer score from one site but I saw for example 4.7/5 listed but choosing Newegg showed 3/5. Sigh).

For reasonable quality and performance THIS is the card I'd likely pick of forced to choose only the R9-280X:
http://pcpartpicker.com/part/xfx-video-card-r9280xtdbd

Other:
It's worth noting that AMD cards do worse than NVidia (proportionately) when using AMD CPU's instead of modern Intel CPU's. This is due to inefficient AMD drivers. On the slower AMD CPU's this is helping create a CPU bottleneck in some scenarios which then "starves" the GPU of data temporarily resulting in slightly lower frame rates.

So depending on the pricing, if you have an AMD card there MAY be NVidia cards that make more sense.
http://pcpartpicker.com/part/evga-video-card-04gp43962kr

$210 GTX960 4GB card...

THIS would be my recommendation for AMD CPU users (and possibly Intel users). Stock vs stock is 15% average performance difference at 1920x1080 (find link at Techpowerup if you want) in favor of the R9-280X.
http://www.techpowerup.com/reviews/MSI/GTX_960_Gaming/29.html

(Ignore the higher 1440p difference as the GTX960 is 2GB for this benchmark. The 1080p results are realistic as the extra VRAM should make no difference in these games for the 960).

Again, this advantage shrinks almost to nothing in some scenarios with AMD CPU's. The GTX960 also supports MFAA for some games which can make up the difference, and other features people may care about:

GTX960 4GB, vs R9-280X:
- PhysX
- DX12_1 (not just DX12_0)
- MFAA
- GSYNC (vs FreeSync)
- NVidia (H.265 and H.264);
AMD (no H.265, and H.264 won't work with OBS and other programs like NVidia's H.264 does. Not quite sure why not as I believe it's H.264/AAC/MP4)

Note for NVidia 900 series: "ntroduced with the second-generation Maxwell architecture, third generation NVENC implements the video compression algorithm High Efficiency Video Coding (aka. HEVC, H.265) and also increases the H.264 encoder's throughput to cover 4K-resolution @ 60fps (2160p60)."

- *Zero noise mode (on supported models like the one linked)
- less power (makes most difference if makes difference between new PSU or not, or if room gets hot when gaming)
- 4GB vs 3GB video memory (minor issue, though some future games may benefit)
- PRICE difference ($210 vs $242) is 15%. It's also EXACTLY the same 1080p frame rate average difference.

(So if comparing value based on frame rate it's seemingly exactly the same value. MFAA as well as weaker CPU's would change this though so the VALUE benefit is this GTX960 4GB card for sure. That's not counting any of the other features.)

Summary:
I'm not a fanboy. Both solutions have their pros and cons. Looking at pricing for these models (make sure to factor rebates though), and features it's really going to be personal preference.

The main AMD advantage is slightly higher frame rate though again that shrinks with weaker CPU's than used in the benchmark. The GTX960 4GB model listed wins in terms of VALUE as discussed above hands down.

Aside from features listed, I should end by noting the NEWER ARCHITECTURE of the GTX960 is likely to enable it to MATCH or EXCEED the R9-280X in future games.
 
I think you mean the GTX 960 2GB as those are 200-210 dollars.

I also hope you mean the GTX 960 2GB because the 4GB version is a waste of money.

The R9 280X 3GB has more effective VRAM than the GTX 960 2GB/4GB.

The GTX 960 4GB WILL NEVER SURPASS THE R9 280X IN PERFORMANCE. THIS IS NONSENSE.

You fell for Nvidia's 4GB VRAM on a 128-bit memory bus marketing trick.
 


+1


@photonboy value??? the 4gb version is a pure ripoff, especially when you can get a 290 for the same price. XD
 


Thank all of you for the answers. I was looking into the 4gb 960 for a while, but began to notice that it does fall short of the 280x. Now I know what I'm looking for. Appreciate it!
 


Update:
Good point about the R9-290; frankly hadn't realized prices were so low. Jump to my comment below this one if you want.

The REST of this tries to clear up some points, however I was only comparing to the R9-280X at the time. I'm not going to change it now so just added the R9-290 comment after looking into the prices.


So skip over any "value" parts in this comment since I can't recommend an R9-280X either with an R9-290 for the same price (weird).

Draw whatever conclusions you want. I provided actual links with frame rates and pricing.

The GTX960 4GB card I linked is $210USD and the R9-280X was $242USD. The price difference was 15%. The frame rate difference was 15%.

As discussed above the frame rate difference (on average) shrinks with weaker CPU's, and the NVidia GPU supports MFAA for some games which boosts the frame rate in those titles.

If you're going to call me on this at least provide your own data to prove your point.

1. 4GB is pointless?
I'd have said the same a few years ago, and it is currently now, however that's likely to change for some games in the near future due to the new consoles. There's a misunderstanding that the GPU and VRAM amount scale directly and more VRAM makes no sense.

That's not quite true. The new console games have more than 2GB available for video memory easily. When that comes to PC it means that as you move around the world this data starts to fill up your video memory. On a 4GB card let's say this fills up to 3.5GB.

A game never access ALL of the framebuffer at one time. It accesses select bits of data. If the texture it's looking for isn't in video memory then everything slows down when it looks to the System Memory or (gasp) HDD/SSD.

*So on console they don't worry about this and simply fill up the video data. This is also why Watch Dogs started to stutter on PC cards with 3GB or less video memory. It would start smooth, then you'd run out of space.

**Can't they "swap" data around to avoid this issue? Sure, but the game would have to be "smart" enough to do this. Again, on console they have enough space so don't have to worry about it. If they have say 3.5GB of video data but you only have a 2GB framebuffer then the game has to be constantly swapping unused data back to System memory so that the GPU is never asked to process something not presently in video.

Can you see how COMPLICATED this would be to do for many games? How does it predict what data to swap? Not to mention this also creates additional overhead to the game.

2) 128-bit bus:
Aside from the fact that it's actually sufficient due to compression, people seem to keep thinking that you need MORE BANDWIDTH with more memory. It doesn't work that way at all.

The GPU can't access all of the memory at the same time. It only accesses a very small amount. It's going to access the data at EXACTLY the same speed with 2GB as it does with 4GB. You don't hear about the CPU being bottlenecked in video editing because you're using 64GB instead of 4GB do you? It's exactly the same thing.

Also, if there was a major BANDWIDTH issue the GPU would be enable to reach 100% usage. The memory simply needs to be fast enough so that the GPU isn't waiting to get its data. That's the reason the XBOX ONE had to use an eSRAM buffer; the DDR3 memory wasn't fast enough so the data gets moved into the buffer for the GPU to access.

Summary:
- don't confuse "value" with "performance"; I'm mainly referring to the Price-to-FPS ratio averaged over 20 games with a strong Intel CPU to minimize GPU bottleneck
- the GTX960 4GB might make sense in the near future (vs 2GB).
- the GTX960 4GB is a better VALUE though again the extend varies on the usage and setup. The numbers are there if you don't see it that way then I'm not going to argue any more.
- the R9-280X i linked does perform better, though again it depends on the CPU and game used.
- again on CPU, there's a big article somewhere showing how the AMD drivers are reducing the frame rate (depending on the combination of CPU/GPU and the game.)

- as for bandwidth, 4GB vs 2GB in detail that's explained above. If you don't agree, or can't follow my explanation then that's fine too.
- finally, there's also value in the FEATURE differences and that depends on the individual user. If you don't compare about potentially a SILENT experience in light usage then that feature's not important. If you DO care then that's a solid reason to go for the GTX960.

Anyway, this was fun for me and if someone else learned something then great. Thanks to everyone for thus far attempting to keep things civil.
 
Update:
The R9-290 is a good point, however I hadn't even looked at that GPU until just now since the original post was about the R9-280X and I frankly wasn't up to date on current GPU prices for all skews.

*Anyway, for $243 (same as the R9-280X I linked) this seems to be an excellent choice:
http://pcpartpicker.com/part/msi-video-card-912v308002

The VALUE proposition completely changes so YES this is a tough card to beat.
http://www.techpowerup.com/reviews/MSI/GTX_960_Gaming/29.html

Even if we compare more carefully (again depends on CPU used, MFAA can factor etc) the performance is so high this card definitely wins by a big margin. Again, not the same as benchmark for AMD CPU's. For setup similar to the actual benchmark though the average is 56% faster on average!!

Summary:
Good point about the R9-290 pricing. Again, I'm not a fanboy so it's a card I have no qualms about recommending. For systems with a good Intel CPU the R9-290 is 56% faster than the GTX960 (stock vs stock). So 56% faster, and 15% price difference.

That's a pretty nice gaming experience.

I just looked at the review of the i3-4170 which in many games is similar to a good i5/i7 CPU for a very reasonable price. It would make a really good choice for a new build depending on the budget when pared with this R9-290 (under $400USD for both).
 
4GB VRAM on the GTX 960 is pointless because it is a 2 liter bottle filled with 1 liter of liquid. Half of it will remain unused because the 128-bit memory bus is made for a 1 liter bottle, not 2 liters.

You're paying 30-40 dollars for air basically.

Just because a graphics card is listed as a 4GB one doesn't mean it has the specs to use all of the VRAM given.
 
Going back to the original question - are you just talking about cooling or general build quality & component quality.

On a all round basis you need to go by model

For me personally

1 Asus durect cu II
2. Xfx DD Black
3.Gigabyte windforce
4. Sapphire tri-x
5. Msi ( any of them)

The Asus & xfx while not having quite the cooling capacity of the triple fans have ultimately better build & component quality IMO.