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One of my players and I are designing a couple of PrCs, one campaign
specific, one not-so-campaign specific, and they're both centered
around melee fighters who get extra combat abilities under special
conditions.
As a meta principle, what's the best way to model extra damage for
special moves? If it helps, both PrCs will be Dex/precision and
knowledge/special-enemy based.
Here are my ideas, in no particular order.
1. A flat +1/+1 competence/unnamed bonus when the conditions are met.
Possibly increased to +2/+2 at higher levels. Even +3/+3.
Not great because it fades into the rest of the bonuses and fails to
make the move "special."
2. Bonus damage dice, like sneak attack, when the conditions are met.
I've never seen anything like it. Sneak attack is sneak attack, and
there's nothing like it. I have no idea how this should interact with
regular sneak attack and other abilities which interact with Sneak
attack.
3. Improved Critical when conditions are met. Should it stack with
regular Imp Crit or Keen? Does not make sure that the move is special,
it just increases the chance.
4. Extra attacks when conditions are met.
Fits, in principle, but then dual wielding, flurrying monks are usually
Dex and precision based. Too many attacks.
Thanks.
Silveraxe.
One of my players and I are designing a couple of PrCs, one campaign
specific, one not-so-campaign specific, and they're both centered
around melee fighters who get extra combat abilities under special
conditions.
As a meta principle, what's the best way to model extra damage for
special moves? If it helps, both PrCs will be Dex/precision and
knowledge/special-enemy based.
Here are my ideas, in no particular order.
1. A flat +1/+1 competence/unnamed bonus when the conditions are met.
Possibly increased to +2/+2 at higher levels. Even +3/+3.
Not great because it fades into the rest of the bonuses and fails to
make the move "special."
2. Bonus damage dice, like sneak attack, when the conditions are met.
I've never seen anything like it. Sneak attack is sneak attack, and
there's nothing like it. I have no idea how this should interact with
regular sneak attack and other abilities which interact with Sneak
attack.
3. Improved Critical when conditions are met. Should it stack with
regular Imp Crit or Keen? Does not make sure that the move is special,
it just increases the chance.
4. Extra attacks when conditions are met.
Fits, in principle, but then dual wielding, flurrying monks are usually
Dex and precision based. Too many attacks.
Thanks.
Silveraxe.