Archived from groups: rec.games.int-fiction (
More info?)
Calaci. I meant to say, Calaci. My wires got crossed. *viggerously hits
himself about the face*
--
_____
Why settle for the lesser evil? Cthulhu for president!
"James Bond" <wildblinker007@hotmail.com> wrote in message
news:10h2qp49h829n03@corp.supernews.com...
> The three Infocom games, obviously; Deadline, Witness and Suspect. Those
do
> have time limets, but (with the exception of Suspect) not particularly
tight
> ones. You will probably have to play through them several times, however.
> Other than that? Hmm... There's Gumshoe, but that one also has a time
clock
> and I haven't played it so I don't know if I can recommend it or not.
Also,
> there's "Break-in." I liked it for the first few bits I played of it.
Also,
> who could forget _Dangerous Curves_, by Ileen Mullen--this game is the
> deffinition of a hardboiled detective novel, simple as that. Finally,
there
> is Gunther Schmidl's... er... what was that one called again? Where you
> break into a rich guy's house at the behest of his wife? Started with an
I,
> I think... anyway.
>
> Those are the ones I can think of, and they're all for inform. One final
> recommendation, however, is for _Guilty Bastards_, written for Hugo by
Kent
> "the man" Tesman himself. Also--one final thing: a free plug for my man
> Jason, his upcoming competition game is... er, sort of mystery-ish. And it
> doesn't run on a clock at all, so far as I can tell--just a "story-line"
> clock, as in, time moves forward when you advance the story. But even if
it
> doesn't, you should not have any problems.
>
> Good luck, mystery man!
>
>
> --
>
> _____
>
> Why settle for the lesser evil? Cthulhu for president!
> "Irfon-Kim Ahmad" <irfon@ambienautica.com> wrote in message
> news:kBcQc.339001$rCA1.148110@news01.bloor.is.net.cable.rogers.com...
> > Hi!
> >
> > I'm interesting in playing a good mystery game. It's tempting to say,
> > "Murder Mystery," because those seem to dominate the genre, but it
> > doesn't need to be a murder mystery at all.
> >
> > I don't, however, like games where the principle means of ramping up the
> > difficulty is having the player play under a very restrictive time
> > limit. That sort of thing just ends up irritating me, I find.
> >
> > What mysteries would you recommend that aren't strongly time-delimited?
> > What are your favourites?
> >
> > (Espionage would be a good second to mystery.)
>
>