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Thanks for the insight Shane, I pretty much felt the same way about that
one --- been there done that. I would be interested to hear your thoughts
when the new EQ2 comes out and get a player perspective before I commit to
another one
As far as SWG, yeah, there are a few content issues but I am comfortable
enough with the game. I would say that they need to rethink a few aspects of
the Jedi FS conversion rates however. 30 to 1 conversion does feel fairly
steep to me. Other than that, I don't really have a beef with the whole
revamp.
As a matter of curiosity, I started a character on Bloodfin the other day to
see how far I could get him while I wait for my combat missions on
Corbantis. Made a Zabrak brawler and got him to midrang ein 1 handed weapons
and unarmed relatively quickly. Doesn't have much cash or a house yet but
I've only played him twice. I had no idea the brawler profession had that
kind of power coming out of the gate. Cho Mai doing 425pts on an NPC as a
novice brawler with a cheap bazaar bought Gaderiffi baton was scary.
--
Obitrotzu Ossko
Wayfarer / Creature Tamer
Warrant Officer I - Rebel Alliance
Corbantis Server
http://swg.allakhazam.com/db/userinfo.html?char_id=43046
"Shane" <noone@nowhere.com> wrote in message
news:940jm0dl37ku0ctvug29o4ev54k2g982p2@4ax.com...
> On Sat, 9 Oct 2004 20:37:00 -0700, "Shirley Kincaid"
> <tinyperson@comcast.net> wrote:
>
>>I don't know that I would get into EQ2. I came to despise what happened to
>>the first one enough. I am not sure that I will do the JTL, I have my
>>hands
>>full working on the FS branches, regardless of whether I decide to go Jedi
>>or not. The main thing I like about this game over EQ or others similar is
>>with my profession I don't HAVE to group if I don't want to, although SOE
>>seems bound and determined to dictate that I will need to at some point.
>>This is not to say that I dislike groups, but I am selective and I'd
>>rather
>>get myself killed only by my OWN stupidity instead of someone else who is
>>watchin the boob tube or something on a "solo" group. What is that by the
>>way?
>
> EQ2 won't be like EQ1. Yes for some things you will need groups.But it
> will be solo and casual player friendly. You'll have item rot and best
> items are player made as opposed to the need to camp the "good stuff".
> Best I can describe the class system is a hybrid between SWG and old
> EQ; still level dependent, but class begin in a broad area and only
> focus into your final "class" at the upper levels.
>
> I loved EQ but after 5 years, been there done that. It is a limited
> game and it really showed at the end where the uber guilds pretty much
> set the agenda to the point that some dungeons just couldn't be done
> by may high mid level guild. I remember when a bunch of uber guilds on
> a server pulled down "The Sleeper" who was a Death Touch MoB never
> meant to be "killed". They did it and it was that kind of power the
> devs based their dungeon,drop, game design on and that made it party
> dependent for anything nice and also raised the frustration level as
> small guilds tried to cobble enough people together to attempt some of
> the content with mixed results.
>
> SWG has some content problems IMO, but I do like how I was able to get
> nice armor, a house, mount in a relatively short time. Unlike EQ where
> you can spend months saving for a single piece of armor and even
> adventure with other no matter what level you are.
>
> From what I read, Ill be giving EQ2 a chance, but I have always been
> partial to the fantasy setting and all the others out ATM just don't
> do it for me like EQ did. It will be interesting to see if EQ2 can
> give me that same feeling again or if it was nothing more then the
> right game at the right time...