clonazepam :
Having a multi-platform game (PC, xbox/360, and PS2/3), and having it have to fit on a single disc, obviously the platform with the smallest storage space, hurt the game's potential. Then when forcing a multiplayer aspect, and having to devote a significant amount of storage to that, really killed a lot of solid single player games' potential. A great example was when Splinter Cell started out as single player, and then they moved to adding a multiplayer component. The single player campaign's length most of all, and other aspects suffered greatly in my humble opinion. The multiplayer game was different and fun to me for a few minutes but I would have much rather had the full single player experience, which to me, felt like it was literally cut in half. I wish they'd had the sense to say NO to multiplayer for the SplinterCell series back then. I still love the franchise but the single player game wasn't worth the sticker price since adding MP.
no, just no... its not a space issue. multiplayer reuses many assets from single player with very little being multiplayer only, in terms of crap that takes up space. now the code and the framework to support multiplayer, that can take up a bit of space.
here, look at a game with full modding. unreal tournament 3, a recent game i got as an example. the levels themselves are relatively small, 30-60 mb range, and allot of what i'm looking at isn't reusing assets at all.
with splinter cell, that is hard to say. the multiplayer i only got to play a little bit of because i didn't have a cable modem at the time, but what i did play was honestly, some of the best the game had to offer. and if i remember right they had co op for the game after... was that co op only stuff or main missions now with co op?
i think, at least in splinter cells case, the game was served well by having a shorter main story with multiplayer, but it came out before online multiplayer really took off on consoles.
now, to go back to the space issue. dragon age on the console came on 1 disc.
dragon age on the pc is 20gb...
they can compress the hell out of things to get them onto consoles, or in masseffect 2s case, multi disc it, and that was 15 gb.