amk-aka-Phantom :
Annoyance, annoyance and annoyance again. I want food and water but not disabled saves. With the amount of idiocy that happens in this game (just like any other Bethesda game) every minute, quicksaves and regular hardsaves are essential. As for the weight """improvements""", it's honestly just artificial inflation of game time. I like to think that I simply have a pack brahmin following me around - hell, there's a mod for that. I like the way Dishonored has done away with the whole weight nonsense yet still allowed you to scavenge for items, Bethesda needs to think along these lines instead of "hurr durr let's decrease carrying capacity".
like i said, ultimate survival mod, 3 times the damage to you (2 by default on survival) and 3 times the dmg you do (.25 on default) makes the game better.
you dont have bs bullet sponge enemies to deal with, but every shot you take is that much more devastating.
ill never understand the wish for survival elements in games that have no survival aspects though of from the very outset.
fallout could lend itself VERY well to survival, but its to cramped to really make that a thing, what is it, if you run as fast as you can you can make it from one edge of the map to another in 11 minutes?
what they need is a random generation engine like Fuel had, imagine a world like fallout, that has the VAST majority of it randomly generated, with points of interest hand made.
there, you have a viable open world that can feel vast and lived in, a real reason for fast travel, and now survival has real value. people who dont want that can take a caravan to settlements and explore form there and set up fast travel points.