Yes! Once I got into modding Skyrim those are some essential mods that I almost always use. It makes the game more realistic. I think that's what Bethesda is attempting to do here, but the mod scene will more than likely have a better go at it.This is really something that should be built-in from the beginning IMO, with the option to disable it on easier difficulties. Bolting it on afterwards is going to make things difficult.
That said, I really like Frostfall plus Realistic Needs and Diseases in Skyrim, and damage really should be increased in most Bethesda games as standard, though this going to make melee builds really difficult to play, as a single mistake can already get you killed in the vanilla game against harder opponents.
Not sure I like the idea of only being able to save when sleeping; as others have said, regular saving is crucial in Bethesda games, not least of all because it lets you avoid various quest bugs or the random deaths that can occur by stumbling upon a high level enemy unexpectedly.
First of all, that's simply not true. You can maybe make it if you have endless action points and encounter absolutely nothing on your way. But you will, and there are many enemies you can't just run away from. Second, this is not at all related to survival aspects like nourishment, shelter and diseases: as the comments above me said, a well-known mod that brought these things to Skyrim worked very well and made the game much more enjoyable for people who like this sort of thing.fallout could lend itself VERY well to survival, but its to cramped to really make that a thing, what is it, if you run as fast as you can you can make it from one edge of the map to another in 11 minutes?