I play Quake III at Max settings (all the eye candy), max Anisotropic texture filtering, non compressed textures at 1152x864x32 without a hiccup. Smooth as silk. After I see the vivid colors and quality of textures and smooth objects screeming on by as I Fragg it is hard to accept something less. With 32 megs you will have to use compressed textures in QuakeIII which on the GF2 it has some rather nasty looking skys amongst other things. On the Radeon using compressed textures adds about 6-8FPS (not needed for smooth play) and barely noticeable degradation of texture quality. Couldn't say much about giants since I don't have the game but here are some benchmarks for my setup.
Everything maxed in game, light table, 32bit textures uncompressed, 32 bit Z, highest quality Anistropic filtering, sharpest detail, high quality sound, 1024x768x32, using Quake3 127h, demo1. This is what the Radeon was designed for
.
Stock 182.59mhz WinMe/W2k
62.9/61.5 FPS
Overclocked 200/200
68.2/67.4 FPS
W2K with compressed textures:
182.59mhz core and memory (stock)
68.8 FPS
200core/200memory
74.6 FPS
IWILL KK266 650@866
Radeon 64 VIVO Retail (most recent drivers)
256mb PC133 cas2 Crucial
20mb IBM drive
WinMe/W2k (most recent updates)
12x DVD Drive
4x4x24x Pacific Digital burner
20" HP trinitron monitor
Microsoft digital sound system 80 (USB speaker system)
Linksys ethernet card and hub
3com cable modem
<P ID="edit"><FONT SIZE=-1><EM>Edited by noko on 03/10/01 11:17 AM.</EM></FONT></P>