Archived from groups: alt.games.baldurs-gate (
More info?)
Martin Wächtler wrote:
> Mark Haslam schrieb:
>
>> Martin Wächtler wrote:
>>
>>> Hi all,
>>> trying to meet the guy from the thieves guild I head for the
>>> Splurging Surgeon. When talking to Lusselyn there I get no option to
>>> answer and no button to end the dialogue. Game locked. Anything I can
>>> do besides avoiding the dialogue?
>>> Martin
>>
>>
>>
>> Have you tried simply pressing reply numbers? If a dialog's response
>> dialog.tlk reference number doesn't exist, it will still be possible
>> to navigate the dialog tree, even though you can't see anything.
>>
>> MSH
>
>
> OK, pressed "1" and received a journal message "General information
> added" (in german, as I'm playing the german version). Journal entry has
> only date and time, no text.
> Martin
That's because the conversation 'tree' is referencing text that doesn't
really exist. The way the game handles dialog is by splitting it into
two parts.
The first part handles the structure and results of the conversation.
For example it will list the number of responses, which responses lead
to which sub-responses, etc. And it will also list what the in-game
result is of a particular response (some responses cause creatures to
become enemies, some give the party an item, some start an in game clock
that will count down until another event happens, etc).
The second part is the actual text of the conversation. The dialog.tlk
file has all the dialog text in the game. Each bit of dialog is given a
unique reference number. The first part above simply point to this
reference number when it runs the conversation. It doesn't know
anything about the actual text, it just knows the number.
It looks like in your game this particular conversation has a valid
first part, but the reference numbers don't point to a valid second
part. Sometimes the reference number doesn't exist in the dialog.tlk
file and you get a blank, sometimes it points to the wrong entry and you
get an arbitrary response.
You can probably walk through the entire conversation by pressing random
numbers until you exit the converstation, but you may not know what the
result is afterwords. This probably means you can't finish the thieves
guild sub-quest. Kind of a bummer, but you should be able to finish the
rest of the game.
MSH