I finally got around to playing the first Bioshock.
The CPU and GPU are both brand new. It's a DELL XPS 8500, Quad core i7, and the video card is nvidia gtx 660.
I was a little disappointed that even with everything on max settings, it didn't seem to look good enough. It is true that you cannot improve Anti-aliasing as the game doesn't support it. And physics animations are also going to be choppy no matter what. But I thought there must be some way to improve things. So I checked the tweak guides and noticed that you could go into the nvidia control panel and increase anisotropic filtering. I changed it to 8x from the game's default 4x. I also changed the Havok physics from running on 2 threads to 4, in the user.ini file.
The game played fine for an hour. Then the graphics got strange with black squares appearing and some textures became green and fuzzy. I looked up this problem in Google and it seems most people think it is a bad sign, the video card could be overheating. But how could my GTX 660 overheat with a game from 2007..?
Anyway I quit the game and turned the AF back to normal, but left the havok physics multithreading alone. After reloading, the glitches were gone, but that doesn't mean anything yet--they could reappear.
I'm not sure if the glitches are the result of that "slight tampering" I did or something else. Is it possible that it could be from a hardware problem/overheating? That just doesn't seem likely. What do you guys think?
The CPU and GPU are both brand new. It's a DELL XPS 8500, Quad core i7, and the video card is nvidia gtx 660.
I was a little disappointed that even with everything on max settings, it didn't seem to look good enough. It is true that you cannot improve Anti-aliasing as the game doesn't support it. And physics animations are also going to be choppy no matter what. But I thought there must be some way to improve things. So I checked the tweak guides and noticed that you could go into the nvidia control panel and increase anisotropic filtering. I changed it to 8x from the game's default 4x. I also changed the Havok physics from running on 2 threads to 4, in the user.ini file.
The game played fine for an hour. Then the graphics got strange with black squares appearing and some textures became green and fuzzy. I looked up this problem in Google and it seems most people think it is a bad sign, the video card could be overheating. But how could my GTX 660 overheat with a game from 2007..?
Anyway I quit the game and turned the AF back to normal, but left the havok physics multithreading alone. After reloading, the glitches were gone, but that doesn't mean anything yet--they could reappear.
I'm not sure if the glitches are the result of that "slight tampering" I did or something else. Is it possible that it could be from a hardware problem/overheating? That just doesn't seem likely. What do you guys think?