[citation][nom]xyzionz[/nom]Just wonder and curious what are they going to do with those numbers...[/citation]
I'm guessing/hoping it means buffing of non-soldier classes. Not necessarily because they're weak, but strengthening the unique aspects of each class allows for a more varied playstyle. It will also probably interest a number of soldier class players and draw them to try different things. For example, a friend of mine played soldier because he just liked being in the thick of things and on the front lines. After I told him that sentinels were the most defensive class in the game, he tried one and loved it - he just didn't know that a tech/biotic class would be a tank.
Edit: Judging from the wordage used by Casey in the article, a fair number of people did not do all of the loyalty missions. I can't believe anything other than completing all of them would be the norm.
[citation][nom]AndrewCutter[/nom]at the risk of being thumbed down, soldier call most played, 15 % dialog skipped. so the final game will have less dialogue and be a action packed soldier fest.. * concerened*

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Oh gosh, I sincerely hope not...they already gutted more than a comfortable amount of the RPG elements from the first title.