Guess we have now officially entered the era where DLSS/XESS/FRSS ("AI", essentially) is now not only a requirement, but choosing not to lower your quality settings and use "AI" upscaling is considered wrong...Gaming in 2024...
Don't put words in my mouth. I didn't say it was "wrong" to run at native, only that it will further reduce performance from what our benchmarks show. In effect, you're coming back and saying that I'm wrong for using upscaling, which is pretty hypocritical when you think about it.
Since I'm the one choosing what settings to test, I get to decide what makes sense. I'd argue that I've already gone way too far in testing full RT modes, since so many GPUs can't handle those settings, but it's interesting to see just how far we still have to go before full RT can go mainstream. But whether I test with upscaling in all cases, or only at native, or a mix of both? There's no "wrong" answer, only data to analyze.
I ran tests at three target resolutions, all with the same upscaling factor, so in general you can expect to see similar relative performance if you want to run at native. There are image quality difference between DLSS, XeSS, and FSR, but the general performance uplift each offers is pretty similar.
If you want to know how native 1440p runs, look at the 4K upscaled results, since those use 1440p and then apply FSR/DLSS/XeSS to get to 4K. Native would be slightly faster than that since there's overhead with upscaling that wouldn't be present. 4K would probably be less than half the 1440p performance. Native 1080p will be roughly on par with the 1440p upscaled results.
"Native" is just another quality knob, and it doesn't always behave in an ideal fashion. And are we talking native with DLAA, native with TAA, native with FSR, or native with XeSS? Those definitely don't all look the same, so it's not equivalent work, though DLAA generally looks the best. There are still plenty of rendering errors / anomalies even at native — different perhaps than what you get with DLSS/FSR/XeSS, but still present.
With demanding games that default to having upscaling enabled, as long as it's supported on all GPUs, I'll likely test that way going forward. Because that's how 95% of gamers will run the game in the end. Catering to the 5% with performance that's often unacceptably slow just so I can complain that a game is too demanding? No, I'd rather use settings that run better even if they look worse, and then discuss how a game looks as a related topic. And also: DLSS Quality mode mostly looks good, and so does XeSS Quality mode. I turn on DLSS when playing games for enjoyment pretty much 100% of the time if it's supported. To each their own.