Blizzard Discusses StarCraft 2: Heart of the Swarm

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No carrier? I love the carrier... And common, banelings can move underground now? Like it wasn't already cheap enough that roaches can and that banelings can kill 8 marines at a time. Kind of annoying since you'll need at least one raven at all times to counter this, and to adequately protect a large army you'll need at least two or three.
 
@nukemaster If carriers were any weaker than they currently are, they'd need to be free.
 
I was afraid that they were going to turn the Zerg into good guys for this expansion, what with Kerrigan being deinfested and finding out that the Overmind wasn't so bad after all. Glad they kept them at least somewhat evil.
 
They removed the mothership and carrier only temporarily for the MP. They will be still in the single player and probably in the future MP
 
shame i really liked multiple Thor's 😀
Oh well single player campain here i come 😀 and hope we will get Blizzard Dota as well 😀
 
Acti-Blizzard is still charging full price for part I. Want to bet they keep it there even after the new one releases. Meanwhile, Duke Nukem can be had for $19.95PC. After playing both Demos that is about where they should be priced.
Sorry Blizzard but your stuff does not interest me anymore and you draconian DRM with Diablo is a no go.
I am looking forward to spending 100+ hours exploring SkyRim.
 
Boy falls in love with girl. Girl is betrayed and "killed" by a common associate that both boy and girl had. Girl is not actually dead and is now a alien hybrid queen hell bent on destroying humanity including boy.

After sometime boy is able to battle girl but spares girl's life and cures her. Losing many of his friends and comrades just for girl. Girl fails to see the actions boy has done for girl and is still hell bent on destroying humanity despite it being humanity the ended up saving girl, girl clearly does not believe in redemption. Girl is a ungrateful bitch and boy is a idiot.

This is really Starcraft's story in a nutshell.
 
WOOT hydralisk speed is back! They will finally stop being useless! (hopefully)
 
I'm a platinum player so I can only speak from that level of play, but all of these changes sound awesome. SC2's strategies do still change but they're becoming stale, especially as a Zerg player. It sucks not being able to hold any ground at all unless you already have a supply advantage anyway. The swarm host in particular helps offset the ridiculousness of the baneling being our most effective low-tier counter; it's stupid that our counter to T1 is a one-use suicide unit that costs gas and takes twice as long to train as other units in its tier. The swarm host will be reusable and burrowed, finally allowing us to defend ourselves AND be offensive, like siege tanks. We'll be able to afford some strategic mistakes in the early and midgame. And I can't say enough good things about the viper. I'll definitely miss my changelings though. I hope this brings SC2 closer to the depth of Brood War.

Can't wait to play this. If it were available today I'd drop $60 on it in a heartbeat.
 
[citation][nom]Wish I Was Wealthy[/nom]After playing the first, I did not like it so much at all. I just hope the second is better to play.[/citation]
The classic SC is a lot to live up to. It's why I never got into SC2 - Broodwar is still better IMO. Rather than nurf units, why not make the MP creator specify the rules and why units are allowed?
 
I'll miss Carriers too, they were pretty iconic, but let's be real. They're useless in SC2 at higher levels. Too expensive, slow and far down the tech tree to see any action above Silver league. Honestly I'd rather see them buffed economically and their strength reduced to compensate because they're still powerful, but nobody will miss them at the competitive level.
 
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