Blizzard: DRM is a Losing Battle

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Well least blizzard understands they can't win when it comes to DRM
 

IncinX

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[citation][nom]omnimodis78[/nom]All forms of DRM are intrusive.[/citation]

I would not consider Steam intrusive but it does have DRM. In fact, I like how Steam lets me install on any system so I can lose the discs and it's all good. I would go even further to say that Steam with it's DRM is better than buying a game on CD without DRM!

While I concede that no form of DRM is unstoppable. There should be some level of protection preventing everyone from stealing it willy nilly. People work hard to create good games and unfortunately even the good games will be pirated and played over and over without being paid for. Not everyone believes in paying for things that are worth it.
 

invlem

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Steam is a great example of DRM designed in a way that it actually seen as a positive addition rather than something that detracts from the game experience.

To get up to that level though, requires a large amount of funds and is much more difficult than say paying a company like securom to toss DRM into your game.
 

rocket_sauce

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As long as I can really own what I pay for (do whatever with I please with it, for however long I decide) I have no problem paying for it. Oh and lets not blame piracy for bad games ;)
 

cryogenic

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[citation][nom]culgor[/nom]"DRM is a losing battle" says the company that isn't providing LAN support to their upcoming game.[/citation]

They have nothing personal against you the gamer that wants' to play a LAN game with it's friends, on the contrary.

The problem is that the LAN feature is used by 3rd party gaming platforms (like G-Arena and others) to offer their own match matching ladders, and they also monetize those services while allowing pirated copies of the game (sometimes the cracked versions are "required" in order to play).

Blizzard is disallowing LAN in order to stop the huge amount of virtual network services to take over the game.

Just deal with it, you can play with your friends over battle net too, not just in LAN, and battle net is more fun also, way more fun.
 

RipperjackAU

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No LAN functionality = The death of the LAN party.

Blizzard just wants to cocoon you in your home, so you can suckle from their digital teat... for a price of course.
 

Computer_Lots

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I agree that the Steam model is the way to go. I like it. I don't pirate games, at least not anymore :), so I expect to pay one way or another for whatever I get. I like being able to browse through the game selections online, purchase what I want and in a few minutes, it's downloaded and installed for me. If my PC dies, I can just reconnect to my Steam account and re-download whatever games I own for no charge. I can even install them on multiple computers as long as I don't try playing on more than 1 at a time. It works great for me.
 

theroguex

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[citation][nom]Cryogenic[/nom]Blizzard is disallowing LAN in order to stop the huge amount of virtual network services to take over the game.Just deal with it, you can play with your friends over battle net too, not just in LAN, and battle net is more fun also, way more fun.[/citation]

And within a few months, all of those virtual network services will take over the game anyway.

Battle.net is NOT way more fun than a group of people sitting in a living room with their computers all networked, playing together and trash-talking each other RIGHT THERE. Without having to bother running a network cable to the modem, etc. Sorry.
 

Hilarion

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Battle.net is a losing proposition. I don't want to be bothered while I'm playing my game and I'd rather do that locally than over the web.

I'm also not a fan of Steam.
 

Ezence

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"Without having to bother running a network cable to the modem" but instead you have to run it to your switch, or in the case of swedish ISP Bredbandsbolaget(i'm sure lots of others do this too) where you have 4 ports +wireless built into the modem.
 

shin0bi272

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another way to combat piracy... make good games and sell them at a reasonable price. Game like starcraft 2 coming out at 29.99 means quite a bit less piracy. Releasing a demo 3 months prior to the games release is also a good idea but it wont necessarily combat piracy.
 
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Well it is easy for Blizzard to take that stance when every game they create is focused around multiplayer interaction that you have to log in for.

But for the creators of old school story based single player games, using internet signs ins to stop piracy will anger their player base a lot more then DRM.

 

Pyroflea

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It's nice to see that SOME companies see the reality behind all this. Blizzard's protection is fine, imo, and doesn't need to be changed. Battle.net has always been VERY secure. You can pirate their games usually, but cannot play online. Imo, Blizzard has the best protection of all game makers.
 

PTR

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"We need our development teams focused on content and cool features, not anti-piracy technology." - ex-f'cking-actly! Relic did a great job with Dawn of War 2 to Chaos Rising (free sh*t even for those who didn't get the expansion) I hope Blizz will do that same.

Nothing beats LAN with your friends and random people (in cafes) though. Hilarious fistfights will be missed :D
 

crosshares

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[citation][nom]mattclary[/nom]TFTFY. Phone home = DRM. Give me a simple disk check, or you can keep your freaking game.[/citation]

User account activation ala WoW? I see no problem with this, there is no limited number of installs and its only once and done. Either way you'll have to provide it to even play multiplayer. Now lets see how battle.net performs, thats the deal breaker there.

Oh and cd key checking is form of drm, which have been around since the days of Starcraft.
 

ivaroeines

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I agree with Blizzard on this, i do think there could be made a drm that prevents piracy, but at what cost both in terms of development costs and at the risk of aggrivating your customers.

The drm and court battle to prevent piracy is a losing one. I think many people dont like bullies and bad guys, with the attitude of the entertaiment industry have against piracy the entertainment industry comes off as the bad guys.

I think of piracy a bit like this. You have a rich farmer that loses one of his seed off his wagon on the way to market, a poor farmer finds the lost seed and plants it to feed his family, should the rich farmer drag the poor farmer to court so he get even richer and if he do, who do you feel for, the rich farmer or the poor one. This is the dilemma that faces the entertainment industry, they must find a way to make people want to pay for the things they make, not bend their arm forcing them to pay.
 

duckmanx88

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[citation][nom]omnimodis78[/nom]All forms of DRM are intrusive.[/citation]
general statement with nothing to back it up.

1.install limits are intrusive
2.constant internet conection is intrusive.

a one time internet activation is fine. you should be able to live with it, considering the alternative. i mean you don't get upset when you buy a 360 game and can't play it on a ps3 do you?


 
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