[citation][nom]edogawa[/nom]I have a hard time believing piracy really hurts companies that bad. With steam you've got so many good deals I can't imagine people would pirate games anymore(unless the game is just pure garbage); if someone does pirate games anymore it's sad I think.I kind of wonder why console games don't have serial codes for accounts yet too, they lose so much money on people trading and selling used games.[/citation]
well, i live in america, so you have a grasp of where my thoughts come from.
come games never make it to other parts of the world legally, and if you buy a game in those areas, odds are you are just buying a pirate coppy
or in cases where games are censored for violence, you cant legally buy the game from your country and get the best version.
or in cases like australia where games are effectively banned because there was no M equivilant to the rateing system.
there is one game that is in america, that really got screwed over because the developer went under, game went unsupported, and even though there is an expantion, and someone bought rights to the game, they refuse to bring it out.
[citation][nom]matt_b[/nom]I've said the same thing about their ability to release innovative and quality content that isn't a rehash of the same old formula that used to work just to earn a quick buck - for awhile now. I can understand the piracy thing, but it comes back to the fact that those that truly pirate on a noticeable scale, KNOW what they are doing and any new DRM is just another obstacle that they will eventually find a path around. This comes back to just hurting your average consumer (ie: limited install, jumping through hoops just for activation, constant internet connection, etc.). Free to play can be applied properly, but I've also seen it implemented more to where if the user "didn't" buy this weapon, character, vehicle, map/level pack or whatever, then the developers have made it so that gamer feels sorely at a disadvantage or purchasing said items is intrusively spammed. I know there are some that do it right, TF2 sort of comes to mind with the economy it created. Yet the play "experience" is exactly that of others that have paid. There is no weapon that owns all, no maps you're missing out on (community created and the Valve ones are all free), no augmentation that makes you player that much better - hats? I feel if as he says, FTP gives the user a "taste" of the experience, why do we have demos for so many titles then?[/citation]
diablo 3 drm... untill we get server software and crap like that, is effectivly unpirateable. and its sustained by the rmah, otherwise this level of server involvement would be an mmo charge if not more.
[citation][nom]matt_b[/nom]The Elder Scrolls are the absolute hallmark when it comes to single player as well as replay value. Add to it the community tools for ordinary users to mod and add content, you have an absolute jewel of a model that practically no one follows. Not to mention the fact that these things have about a 5 year development cycle, that's a ton of time and effort put in to one game that for me, feels every bit worth what their asking price is. As for the 8 hour play experience, that's the norm unfortunately - but I think this is THE reason the single player campaigns are being made extinct by players. I cannot tell you how many titles I've been psyched-up for, read the review of a 5-10 campaign, and said F-that for $50/$60. What's a real shame is the extinction of (what used to be the norm), the 25-40 hour campaign titles. Or should I even say, what's a bigger shame is when games were actually challenging. Anyone old enough to remember when you beat something it was news worthy to your buds, whereas now it's, "Yeah, I beat it in xx hours".[/citation]
old games, either arcade like games made to be hard to take time, many of these games take less than 1 hour to beet.
old games, some of them were rpgs, where the grind is a huge factor. these rpgs uses grind to over extend their gameplay by up to 30 or so hours. i believe ff7 was something like 45 minutes to 8 hours (i forget which) if you played a character that was already well geared.
than we come to more modern games. where base gameplay for any game is 4 hours minimum on a 60$ game. you started to see games that came out and could take 40-80hours but it was still more common to have a game take less than 10 hours
you forget that alot fo a games value was its replay ability, and co op back in the day.
sure there were pc rpgs and text based adventures that took a long time, but much of that was randomly generated, and text based adventures were more or less books that could be played as fast as you read.
[citation][nom]XZaapryca[/nom]Don't like MMO's or WoW? That's fine. Doesn't take skill? You haven't a clue. I often take one of my geared toons into an older dungeon with people that are roughly around the same level as me, but are clearly far more casual. They do nothing right, QQ a ton and I laugh my ass off at how inept they are. Quite entertaining. However, I do agree that MoP dumbed down the game even further. Story and game play are lacking in all the current FPS's I've tried. Hope Doom4 and/or HL3(PLEASE?) will revive the genre.[/citation]
um... no... mmos are simple, you played with morons who dont know how to play their class, and its blizzards fault for allowing them to level up like that without knowing the basics of their class.
ill go back to everquest for a moment, i was playing a shadowknight that was tanking 20-50 mobs at once that can all hit in the 2000-4000 range, and can hit up to 4 times per round, that is what someone who knows their class can do...
or as a mage, i was tanking names with my pets that were hitting in the 10-15k range. and successfully killing them.
and this was the bare minimum game play skill you needed to have at the high end in that game. i dont care who you were, if you made it to the high end, you knew your class well enough to either do the damage, do the dps, or heal us when we were going down, and if you played a utility class, how to help the party... its wows fault for letting morons level up, not that they are stupid, they were just never forced to learn to play the game.
and ill give you normal groups is a bit different than raids, but point still stands.
[citation][nom]ttg_avenged[/nom]No no and no. Single player is more than alive and striving on PC. (Ironic.. was playing Skyrim literary 2 minutes ago.)It's because of two factors that single player is "dieing". 1. Too many little kids play games, particularly Xbox/PS3, and they have the attention span of a fly, so they have no "time" to play SP. So the developers drop the bomb on smaller SPs.2. Let's face it, single players and FPS's are a little, difficult to make. the story line always seems to get a little bland, and it is too much work for developers these days.. they would rather develop quick and easy small-ass maps (COUGH CoD COUGH) and charge arms n legs for 2-4 maps.[/citation]
painkiller - you died, and you want either in heaven or back to life, i forget which, so you become heavens hitman... you dont need story for that.
fps games like that are more or less geometry wars but on a 3d plain (i cant remember older games... crash tv? to make that example)
sadley this style of fps, no matter how fun it is, is dieing for a more military style games. which lets be honest, are only good for online play.