Bloodmoon - The Swimmer Won't Swim!!

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Archived from groups: alt.games.elder-scrolls,alt.games.morrowind (More info?)

Here I am in Solstheim trying to carry out the first of the "Stone"
quests and the Water Stone directs me to find the Swimmer. In due
course I do find the swimmer and after a quick save game follow him
off to the underwater cavern.

Foolish me I don't save the game here and explore the cave. I go down
swinging vs. a rather strong skeleton and so end up reloading as we've
all done before :)

So here I am in front of the Swimmer a second time who THIS time won't
swim! I've tried exploring off the coast trying to find the cavern on
my own (which I've done in previous games so no biggie) but after half
an hour (real time) of searching I go back to the swimmer, enter the
console and enter 'ra' (reset actors) which I understood would reset
the scripts.

I'd prefer to reset the scripts and follow the Horker the way you're
supposed to but if not, can anybody give me a rough direction of the
cavern from the Swimmer's island? I've got lots of magick including
water breath so no problems there...

Thanks in advance...
 
Archived from groups: alt.games.morrowind (More info?)

Try this:

Open console, click on the Swimmer, type "sv" (for showvars). If my
theory is right, the variable "moving" should have the value 1 and
"doOnce" should also be 1.

Try: set doOnce to 0
and if moving is 0: set moving to 1

Close console, make sure you are nearby the swimmer, and then the "lead
player to underwater cave" should be triggered.

If anything fails, the cave is somewhat straight north from the swimmers
position, if you want to search it yourself. But you also need to
manually add a journal entry if the whole swimmer escort doesn't work:

Console: journal BM_water 60

This should give you an entry saying the swimmer escorted you to some cave.


I only looked this up in the CS, not in-game. So possible it all won't
work. :)


Peter
 
Archived from groups: alt.games.morrowind (More info?)

On Wednesday 08 December 2004 11:38, Peter Strempel
<peterstrempel@yahoo.com> wrote:

> Try this:
>
> Open console, click on the Swimmer, type "sv" (for showvars). If my
> theory is right, the variable "moving" should have the value 1 and
> "doOnce" should also be 1.
>
> Try: set doOnce to 0
> and if moving is 0: set moving to 1

I believe that Set -- without an ID given as part of the variable -- will
only work on global variables, even if you have an object selected in the
console.

If this is true, you must affix the actor's ID to the variable name; for
example, if the ID of the swimmer is "bm_horker_swimmer_unique," Peter's
first Set command would be correctly given as follows:

Set bm_horker_swimmer_unique.doonce to 0

--

Passion is inversely proportional to the amount of real information
available.

- Benford's Law of Controversy
 
Archived from groups: alt.games.morrowind (More info?)

Michael Hughes wrote:

> I believe that Set -- without an ID given as part of the variable -- will
> only work on global variables, even if you have an object selected in the
> console.

Set works on local variables if the selected object has an attached
script. So selecting some object and then "set some_var to x" is exactly
the same as referencing with "set some_obj.some_var to x".

It doesn't really matter, both ways work. Latter is more typing. :)
 
Archived from groups: alt.games.morrowind (More info?)

On Wed, 08 Dec 2004 17:38:06 +0100, Peter Strempel
<peterstrempel@yahoo.com> wrote:

>This should give you an entry saying the swimmer escorted you to some cave.
>
>
>I only looked this up in the CS, not in-game. So possible it all won't
>work. :)

Thanks - I never did try it in the console as I took your tip about
the cavern being north as opposed to west as I _thought_ I remembered.
Found it and quickly did the earth and beast quests as well.