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Archived from groups: alt.games.morrowind (More info?)
At the moment, I've been piddling around with a simple house mod for my
dear Filis, but now I'm beginning to have other ideas.
Filis, despite not being a good alchemist, has converted Ienas Sarandas'
house in Ald'Ruhn into her alchemy lab. (Ienas now resides full-time at the
Temple, so he doesn't mind.) She also has free run of the Council Club in
Balmora, since the gods smiled for once on a certain Mr. Varro. If she had
performed her duty to her Emperor, she could have inherited Foryn Gilnith's
shack in Seyda Neen too.
The question is: Why have Filis tied to *one* home base, when she can
acquire several, stock each with a generous supply of medicines, and move
between them depending on her current affairs?
The thing is, simply, that I'm beginning to wonder how many buildings, in
classic MW, are there for the legitimate taking. Not ruins, nor caves:
BUILDINGS (with beds) in or near populated areas, which you can either
waltz right into, or legitimately kill the owners first. I'm thinking that
a list of such would be a good idea.
So far, my list has:
* Seyda Neen: Foryn Gilnith's Shack (pass sentence on Foryn)
* Balmora: Council Club (answer Larrius Varro's prayer)
* Ald'Ruhn: Ienas Sarandas' Hut (complete merchant mission)
* Vivec: St. Olms' Canton, Nads Tharen's apartment
* Gnaar Mok: Abandoned Shack (I still have to investigate this one)
Any others I've missed?
--
Dear Santa,
I asked you to make all the humans die.
You didn't front.
You. BASTARD.
Yours,
Rev. Cardboard Box
www.livejournal.com/users/revcardboardbox
At the moment, I've been piddling around with a simple house mod for my
dear Filis, but now I'm beginning to have other ideas.
Filis, despite not being a good alchemist, has converted Ienas Sarandas'
house in Ald'Ruhn into her alchemy lab. (Ienas now resides full-time at the
Temple, so he doesn't mind.) She also has free run of the Council Club in
Balmora, since the gods smiled for once on a certain Mr. Varro. If she had
performed her duty to her Emperor, she could have inherited Foryn Gilnith's
shack in Seyda Neen too.
The question is: Why have Filis tied to *one* home base, when she can
acquire several, stock each with a generous supply of medicines, and move
between them depending on her current affairs?
The thing is, simply, that I'm beginning to wonder how many buildings, in
classic MW, are there for the legitimate taking. Not ruins, nor caves:
BUILDINGS (with beds) in or near populated areas, which you can either
waltz right into, or legitimately kill the owners first. I'm thinking that
a list of such would be a good idea.
So far, my list has:
* Seyda Neen: Foryn Gilnith's Shack (pass sentence on Foryn)
* Balmora: Council Club (answer Larrius Varro's prayer)
* Ald'Ruhn: Ienas Sarandas' Hut (complete merchant mission)
* Vivec: St. Olms' Canton, Nads Tharen's apartment
* Gnaar Mok: Abandoned Shack (I still have to investigate this one)
Any others I've missed?
--
Dear Santa,
I asked you to make all the humans die.
You didn't front.
You. BASTARD.
Yours,
Rev. Cardboard Box
www.livejournal.com/users/revcardboardbox
"