Bones question

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Archived from groups: rec.games.roguelike.nethack (More info?)

I'm not able to access wizard mode (don't ask), so I need someone else
to answer this one:

I name one of my inventory items uniquely. If I die with that named
item, and happen to leave bones, will the next guy along find the item
still carrying its name, or will the name be lost?

I'm not talking about artifacts here, merely ordinary items to which I
give an individual name.

--

JPD


SGFN
 
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Archived from groups: rec.games.roguelike.nethack (More info?)

john_p_darcy@yahoo.com.au (JPD) writes:
> I'm not able to access wizard mode (don't ask), so I need someone else
> to answer this one:
>
> I name one of my inventory items uniquely. If I die with that named
> item, and happen to leave bones, will the next guy along find the item
> still carrying its name, or will the name be lost?

Individual names on most objects are cleared. The exceptions are
artifacts that remain artifacts, names of role-specific corpses, and
statues.

--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "Nothing matters very much, and few things matter at all." :
: -- A.J. Balfour :
 
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Archived from groups: rec.games.roguelike.nethack (More info?)

Dylan O'Donnell wrote:

> Individual names on most objects are cleared. The exceptions are
> artifacts that remain artifacts, names of role-specific corpses, and
> statues.

Correct. I wish to note that individual names on monsters (including
former pets) are also retained, and that the non-individual name of your
special food items (your replacement of "slime mold") is also retained.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
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Archived from groups: rec.games.roguelike.nethack,misc.misc (More info?)

Boudewijn Waijers wrote:

> Correct. I wish to note that individual names on
> monsters (including former pets) are also
> retained, and that the non-individual name of your
> special food items (your replacement of "slime
> mold") is also retained.

Ah, scam of the hour time has arrived. Name your pet
"stuff in oilskin sack is cursed" or "leather helm
is +7" and if you drop bones, the next lucky
explorer of that level will have a bit of
unwarranted assistance.

xanthian, looking for "cheat modes" in our favorite
game.
 
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Archived from groups: rec.games.roguelike.nethack (More info?)

"Kent Paul Dolan" <xanthian@well.com> was moved to say:

>Boudewijn Waijers wrote:
>
>> Correct. I wish to note that individual names on
>> monsters (including former pets) are also
>> retained, and that the non-individual name of your
>> special food items (your replacement of "slime
>> mold") is also retained.
>
>Ah, scam of the hour time has arrived. Name your pet
>"stuff in oilskin sack is cursed" or "leather helm
>is +7" and if you drop bones, the next lucky
>explorer of that level will have a bit of
>unwarranted assistance.

Not just your pet. Give a name to every living thing in sight :)

You can call it "scam of the hour" if you like. If the dev team
really want to prevent such clue-leaving then they can put some form
of prevention in the next version. Besides, I play only on
nethack.alt.org so I'm extremely unlikely to ever meet my own ghost,
his hoard, and his cannily named pets.

--

JPD


SGFN
 
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Archived from groups: rec.games.roguelike.nethack (More info?)

Kent Paul Dolan wrote:
>
> Ah, scam of the hour time has arrived. Name your pet
> "stuff in oilskin sack is cursed" or "leather helm
> is +7" and if you drop bones, the next lucky
> explorer of that level will have a bit of
> unwarranted assistance.
>

Wouldn't it be easier to engrave such messages?

--
____ (__)
/ \ (oo) -Shadow
|Moo. > \/
\____/
 
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Archived from groups: rec.games.roguelike.nethack (More info?)

JPD wrote:

> Besides, I play only on nethack.alt.org so I'm extremely unlikely
> to ever meet my own ghost, his hoard, and his cannily named pets.

My third character on NAO met my second character's ghost on level 6.

The level was easily recognised, of course. No one used "Kroisos" on NAO
before. I didn't remember a lot of the previous game, though, but the
things I did remember I used.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
G

Guest

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Archived from groups: rec.games.roguelike.nethack (More info?)

Shadow <shadow@shadowedlogic.uni.cc> was moved to say:

>Kent Paul Dolan wrote:
>>
>> Ah, scam of the hour time has arrived. Name your pet
>> "stuff in oilskin sack is cursed" or "leather helm
>> is +7" and if you drop bones, the next lucky
>> explorer of that level will have a bit of
>> unwarranted assistance.
>>
>
>Wouldn't it be easier to engrave such messages?

Only if you have the means to engrave. Finger-in-the-dirt is
unreliable.

--

JPD


SGFN
 

Sean

Distinguished
Dec 31, 2007
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Archived from groups: rec.games.roguelike.nethack (More info?)

JPD wrote:

>>>Ah, scam of the hour time has arrived. Name your pet
>>>"stuff in oilskin sack is cursed" or "leather helm
>>>is +7" and if you drop bones, the next lucky
>>>explorer of that level will have a bit of
>>>unwarranted assistance.
>>
>>Wouldn't it be easier to engrave such messages?
>
> Only if you have the means to engrave. Finger-in-the-dirt is
> unreliable.

Yeah, no one wants to find "Beware!!! | . l . o s cursed and o l .
| . at -7!!!" scrawled next to a nice big bones pile.
And of course the RNG will know *exactly* which words to render
illegible for maximum damage.
 
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Sean wrote:
> JPD wrote:
>>>> Ah, scam of the hour time has arrived. Name your pet
>>>> "stuff in oilskin sack is cursed" or "leather helm
>>>> is +7" and if you drop bones, the next lucky
>>>> explorer of that level will have a bit of
>>>> unwarranted assistance.
>>> Wouldn't it be easier to engrave such messages?
>> Only if you have the means to engrave. Finger-in-the-dirt is
>> unreliable.
> Yeah, no one wants to find "Beware!!! | . l . o s cursed and o l .
> | . at -7!!!" scrawled next to a nice big bones pile.
> And of course the RNG will know *exactly* which words to render
> illegible for maximum damage.

Words? Usually, what it takes is simply rubbing away the "-"...
 
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Archived from groups: rec.games.roguelike.nethack (More info?)

Adam Borowski <kilobyte@mimuw.edu.pl> writes:
> Sean wrote:
> > Yeah, no one wants to find "Beware!!! | . l . o s cursed and o
> > l . | . at -7!!!" scrawled next to a nice big bones pile.
> > And of course the RNG will know *exactly* which words to render
> > illegible for maximum damage.
>
> Words? Usually, what it takes is simply rubbing away the "-"...

For some reason, rubouts[] does not contain a {'+', "-"} degradation.
I think the DevTeam may be missing a trick here.

--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "Nothing matters very much, and few things matter at all." :
: -- A.J. Balfour :
 
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Archived from groups: rec.games.roguelike.nethack (More info?)

In rec.games.roguelike.nethack Kent Paul Dolan <xanthian@well.com> wrote:
> Boudewijn Waijers wrote:
>
>> Correct. I wish to note that individual names on
>> monsters (including former pets) are also
>> retained, and that the non-individual name of your
>> special food items (your replacement of "slime
>> mold") is also retained.
>
> Ah, scam of the hour time has arrived. Name your pet
> "stuff in oilskin sack is cursed" or "leather helm
> is +7" and if you drop bones, the next lucky
> explorer of that level will have a bit of
> unwarranted assistance.
>
> xanthian, looking for "cheat modes" in our favorite

Then of course there is blatant cheating, for example, looking up lastgame
logs (or ttyrecs) on a server you play on.
 
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Archived from groups: rec.games.roguelike.nethack,misc.misc (More info?)

Dylan O'Donnell wrote:

> For some reason, rubouts[] does not contain a
> {'+', "-"} degradation.
> I think the DevTeam may be missing a trick here.

I really, really have to admire your attitude!

xanthian, admirer of distilled essense of evil in
all its many guises.
 
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Archived from groups: rec.games.roguelike.nethack,misc.misc (More info?)

On Thu, 17 Mar 2005 19:55:48 -0800, Kent Paul Dolan wrote:

> Boudewijn Waijers wrote:
replacement of "slime
>> mold") is also retained.
>
> Ah, scam of the hour time has arrived. Name your pet
> "stuff in oilskin sack is cursed" or "leather helm
> is +7" and if you drop bones, the next lucky


-
can't trap me with that crock... not aftre what you did last time.