Archived from groups: alt.games.starwarsgalaxies (
More info?)
On Wed, 30 Jun 2004 18:29:56 GMT, Oalan wrote:
> "Superman" <:30@ptd.net> wrote in message
> news:cludnaa0HY_wbH_dUSdV9g@ptd.net...
>> I think removing some of the scout requirements would be ok. They
> could be
>> more round then all being the same.
>>
>> I think they should remove the stupid Unarmed tree for Smugglers and
> make
>> them take Engineering in the Artisan tree
>
> They are in the process of removing three of the branches from the Scout
> requirement for BHs. I don't remember if it is the Exploration or
> Hunting lines that is kept, but I do know they are getting rid of
> Survival/Trapping.
>
> They finally admitted they need to do something, since fixes that have
> been asked for since the beginning are harder to fix then they thought.
> At least now they are on the same skillpoint requirement level as CMs
> and Commandos.
>
> As for smuggler, I would make the requirement something totally
> different. I would lose the unarmed branch and add the ID branch. That
> would only be useful if changing your appearance had an effect on
> scanners (ie, only scan people that have been by a scanner x times a
> day - changing your appearance resets the counter), and that the
> smugglers actually had something to smuggle. Adding content to
> smugglers would be awesome, and from there we could come up with all
> kinds of ideas.
>
> Of course, I think most smugglers would kill me for suggesting they need
> ID instead of Unarmed
😛
>
> - Oalan
I gave up on Smuggler because the only thing of value in the whole tree was
slicing, and frankly, I can pay for that. I think most smugglers would
love to have ID as a requirement. But there does need to be some content.
Hell, if they could remove your declared faction immediately instead of
waiting an hour via the NPC that would be something.
This may not be the place, but here are some ideas that would have made me
keep the profession:
Ability to slice:
houses with access fees.
ticket terminals for lower travel prices
bazaar terminals for lower auction placement cost.
into private buildings (jedi hunt anyone?).
structures for lower maintenance costs.
Ability to carry items in a concealed container (unscannable).
Ability to stat migrate faction standing with NPC factions.
Ability to declare/undeclare overt status.
Ability to select type of slice on weapons and armor.
Ability to create:
weapon upgrade kits
armor upgrade kits
unsearchable container (hidden pockets)
ID skills to disguise other players.
--
If it starts to make sense, you're in a cult.