In many ways, newer entry level cards are far more crippled than cards in the past, which makes a small VRAM pool far more detrimental. For example, 8GB of VRAM and a PCIe 4.0 X8 interface, basically means that after around 500-700MB or so of shared memory use, the card will encounter major hitching issues unless the game engine avoids loading bandwidth intensive stuff such as actively used textures and other bulk data into the system RAM. On the other hand, a card with PCIe 4.0 X16, you can often load ~1.5GB or so before major performance issues creep in. If a card has ample VRAM, then the bottleneck of an X8 interface becomes less of an issue, as the PCIe interface is less likely to encounter a situation where it needs to pull double duty.