Archived from groups: comp.sys.ibm.pc.games.action (More info?)
I read some reviews on Gamerankings being very critical of BIA - on rails,
consoleified etc. Despite this, I thought I would split the £30 and give it
a try.
Firstly, I did not enjoy Call of Duty or MOH:AA that much because they were
both very much on rails and especially CoD seemed too heavily scripted.
I have so far been pleasantly surprised by BIA - maybe because my
expectations had been lowered.
The gameplay, whilst pretty much on rails, does give considerable freedom
within each situation as to how it should be solved - flanking the enemy,
using suppressing fire, all out charge or even taking each position
yourself. Although there are no quicksaves (that I can see) this isn't a
*big* problem as the checkpoints are logically and regularly placed.
The AI is impressive - the enemy takes cover and tries to flank you. Your
squadmates don't simply march into a hail of bullets and even provide
suppressing fire without the need for a request. Throw a grenade behind a
sandbag wall and it is often thrown back after shouts of "GRENADA". Each
replay of a situation pans out differently as the enemy and your comrades
react slightly differently.
My only real complaint so far on this front is the AI of friendly tanks
needs some tweaking - especially the pathfinding. I am a bit fed up of
telling a tank to go somewhere and it either doesn't move, or goes the wrong
way. It will also simply ignore a fire instruction if there isn't a clear
line, instead of moving to enable it to see the target.
The big firefights are very well done, especially as you don't have to worry
too much about your team-mates getting themselves killed in a stupid
situation.
There have been complaints about how hard it is to aim the various guns - I
have managed to dispatch lots of enemies so far, although it does take maybe
4 or 5 shots per soldier on average as even with your sights dead on centre
you often miss.
There are a couple of bugs, but no game breakers for my system - the worst
being a mission which ended up in a black screen -just reloaded from last
checkpoint and it was solved though.
Graphically, it isn't HL2 and maybe even a little behind FarCry, but it has
a cinematic feel and runs fine at 1280x1024 on my mid range system (Athlon
2.2, GF5900XT 1GB Ram). The sound is good, but nothing exceptional. There
is no music in game - presumably to add to the realism and I like this.
Overall, worth playing (not tried MP yet) and is certainly one of the best
WWII shooters out there today. 8.5/10
Regards
Schrodinger
I read some reviews on Gamerankings being very critical of BIA - on rails,
consoleified etc. Despite this, I thought I would split the £30 and give it
a try.
Firstly, I did not enjoy Call of Duty or MOH:AA that much because they were
both very much on rails and especially CoD seemed too heavily scripted.
I have so far been pleasantly surprised by BIA - maybe because my
expectations had been lowered.
The gameplay, whilst pretty much on rails, does give considerable freedom
within each situation as to how it should be solved - flanking the enemy,
using suppressing fire, all out charge or even taking each position
yourself. Although there are no quicksaves (that I can see) this isn't a
*big* problem as the checkpoints are logically and regularly placed.
The AI is impressive - the enemy takes cover and tries to flank you. Your
squadmates don't simply march into a hail of bullets and even provide
suppressing fire without the need for a request. Throw a grenade behind a
sandbag wall and it is often thrown back after shouts of "GRENADA". Each
replay of a situation pans out differently as the enemy and your comrades
react slightly differently.
My only real complaint so far on this front is the AI of friendly tanks
needs some tweaking - especially the pathfinding. I am a bit fed up of
telling a tank to go somewhere and it either doesn't move, or goes the wrong
way. It will also simply ignore a fire instruction if there isn't a clear
line, instead of moving to enable it to see the target.
The big firefights are very well done, especially as you don't have to worry
too much about your team-mates getting themselves killed in a stupid
situation.
There have been complaints about how hard it is to aim the various guns - I
have managed to dispatch lots of enemies so far, although it does take maybe
4 or 5 shots per soldier on average as even with your sights dead on centre
you often miss.
There are a couple of bugs, but no game breakers for my system - the worst
being a mission which ended up in a black screen -just reloaded from last
checkpoint and it was solved though.
Graphically, it isn't HL2 and maybe even a little behind FarCry, but it has
a cinematic feel and runs fine at 1280x1024 on my mid range system (Athlon
2.2, GF5900XT 1GB Ram). The sound is good, but nothing exceptional. There
is no music in game - presumably to add to the realism and I like this.
Overall, worth playing (not tried MP yet) and is certainly one of the best
WWII shooters out there today. 8.5/10
Regards
Schrodinger