Burn. Burn forever.

G

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Archived from groups: rec.games.computer.ultima.online (More info?)

While I wandered in the land, I entered a house and saw a kindling burn
forever. I tried myself but my kindling in my house can only burn 1 minute
or so. And I failed to lock it down and let it burn at the same time. Any
tip?
 
Archived from groups: rec.games.computer.ultima.online (More info?)

"Ar Q" <ArthurQ283@hottmail.com> wrote in message
news:6PKwc.3978$uX2.3938@newsread2.news.pas.earthlink.net...
> While I wandered in the land, I entered a house and saw a kindling burn
> forever. I tried myself but my kindling in my house can only burn 1 minute
> or so. And I failed to lock it down and let it burn at the same time. Any
> tip?
>
>

Probably a static decoration. Since it's a static, it won't move or decay
(Think locked down on crack). It's a step short of being part of the
worldmap file.

Short of becomming staff on OSI, I doubt you'll be able to do the same.

--
psz
 
Archived from groups: rec.games.computer.ultima.online (More info?)

"psz" <psz01@cox.net> wrote in message
news:8TYwc.23191$%T.21071@okepread05...
>
> "Ar Q" <ArthurQ283@hottmail.com> wrote in message
> news:6PKwc.3978$uX2.3938@newsread2.news.pas.earthlink.net...
> > While I wandered in the land, I entered a house and saw a kindling burn
> > forever. I tried myself but my kindling in my house can only burn 1
minute
> > or so. And I failed to lock it down and let it burn at the same time.
Any
> > tip?
> >
> >
>
> Probably a static decoration. Since it's a static, it won't move or decay
> (Think locked down on crack). It's a step short of being part of the
> worldmap file.
>
> Short of becomming staff on OSI, I doubt you'll be able to do the same.
>
It is not a static but an animation. That is why it so interests me. I want
to duplicate it.
 
Archived from groups: rec.games.computer.ultima.online (More info?)

On Tue, 08 Jun 2004 06:35:17 GMT, "Ar Q" <ArthurQ283@hottmail.com> wrote:

>It is not a static but an animation. That is why it so interests me. I want
>to duplicate it.

There is a permanent campfire not far from my house up at candelabra
point. AFAIK it is a permanent graphic in the shard artwork.

--
Michael Cecil
http://home.comcast.net/~macecil/
 
Archived from groups: rec.games.computer.ultima.online (More info?)

"Polychromic" <macecil@attbi.com> wrote in message
news:ma8bc05bb1h2erm0h16hgghu32vs2rgr5p@4ax.com...
> On Tue, 08 Jun 2004 06:35:17 GMT, "Ar Q" <ArthurQ283@hottmail.com> wrote:
>
> >It is not a static but an animation. That is why it so interests me. I
want
> >to duplicate it.
>
> There is a permanent campfire not far from my house up at candelabra
> point. AFAIK it is a permanent graphic in the shard artwork.
>
> --
> Michael Cecil
> http://home.comcast.net/~macecil/


Get InsideUO. It shows all the artwork. You will see that campfires are 3
animation Item IDs ( 0xDE3, 0xDE4, and 0xDE5 ) for a burning fire (Not
counting the 4 item ids for the fire burning down and becoming embers).

If you add the first one ( 0xDE3 ) to the map (Static or not), it AUTO
cycles through the remaining animations.

Thus, it is a static item, and it is animated.

That is what OSI has done.

--
psz
 
Archived from groups: rec.games.computer.ultima.online (More info?)

"psz" <psz01@cox.net> wrote in message news:7Vhxc.1521$1c4.479@fed1read06...
>
> "Polychromic" <macecil@attbi.com> wrote in message
> news:ma8bc05bb1h2erm0h16hgghu32vs2rgr5p@4ax.com...
> > On Tue, 08 Jun 2004 06:35:17 GMT, "Ar Q" <ArthurQ283@hottmail.com>
wrote:
> >
> > >It is not a static but an animation. That is why it so interests me. I
> want
> > >to duplicate it.
> >
> > There is a permanent campfire not far from my house up at candelabra
> > point. AFAIK it is a permanent graphic in the shard artwork.
> >
> > --
> > Michael Cecil
> > http://home.comcast.net/~macecil/
>
>
> Get InsideUO. It shows all the artwork. You will see that campfires are 3
> animation Item IDs ( 0xDE3, 0xDE4, and 0xDE5 ) for a burning fire (Not
> counting the 4 item ids for the fire burning down and becoming embers).
>
> If you add the first one ( 0xDE3 ) to the map (Static or not), it AUTO
> cycles through the remaining animations.
>
> Thus, it is a static item, and it is animated.
>
> That is what OSI has done.
>
> --
> psz
>
>

Just to clarify: By static I DO NOT mean it's part of the MUL files. I mean
it has been set to non-movable and/or has been added as JUST the ItemID (Not
a functioning campfire)...

They could have just added a campfire, lit it, and set it to
non-movable/non-decay. Or they could have just added the ItemID to the map
as a static art work (Static here meaning
non-movable/non-decaying/non-usable art work)

--
psz