Archived from groups: alt.games.civ3 (
More info?)
On Sat, 23 Oct 2004 15:30:39 -0500, Steve Bartman <sbartman@visi.com>
wrote:
>On Sat, 23 Oct 2004 14:36:48 -0400, Buck <uce@ftc.org> wrote:
>
>>I do have one gripe with the scenerio which I changed on my mod
>>version... The cost of settlers that keeps rising as you advance.
>
> I don't have it open in front of me, but I believe their stats
>improve too. Check movement points.
>
>>didn't like that so everything from pioneer down is the same. Same is
>>true with Hardy versions.
>
>Hardy versions in RAR I believe can make roads while they're hanging
>around or on the way to their destination. They also have lower
>population hits to create, in exchange for being more expensive.
>Again, from memory.
>
>It's great to mod though. I always make road movement more generous
>than the default. Building on mountains is also a trade-off, but it
>gives Tibet a fighting chance to expand before dying gloriously. <g>
>
I didn't change the stats in the various "settler" classes, but I did
change the prices a bit. I know the Hardy series has worker
abilities, but since a worker is only 10 points, I changed them so
they had a single defence point and reduced the price to 50% more than
the Clan, which was 30 production points. I couldn't stand spending
15-30 turns each to build a "settler" and by the time he was built, I
had reached Dynasticism and the costs doubled.
I may try the original version again later, I can see that being an
advantage when I am the one behind in technology rather than ahead
😉
I do like the ability to change things a bit, though. When I first
started playing C3, I made several modifications that gave me too much
advantage. It helped me learn the game, but being "God" in the game
gets boring. I recently cut back to the original settings and only
make minor mods that don't give me the advantage. It is a challeng.
I guess I just don't like to lose. lol
This new version gives me many more opportunities where the original
only offered one. There are multiple wonders that accomplish the same
things such as offering two free techs and getting updated on techs
other civs have.
the mods I use now are shared by all the civs I play against so I
maintain a balance. One day I'll challenge the SID level again.
>>I was playing america when I had the problem. Let me look in the
>>editor and I'll find the name of the upgraded unit that failed....
>>
>>
>>I can't find it, but I think it was an upgrade from some version of a
>>mounted archer.
>>
>>
>>I wish now I had saved the game to look at it.
>>
>>hmm, I did save the game. The error is when trying to upgrade to
>>apache longbow.
>>
>>\Art\Units\Apache Longbow\Apache Longbow.ini
>>
>>and the folder isn't there.
>
>Ah. I haven't played Americans yet in RAR. That sounds like either a
>major developer miss, or possibly you got a corrupted un-pack on the
>d/l. I'll check tomorrow and see if I have the folders.
>
>>I see it is still under construction. Would it help if we list the
>>things missing or needing correction? Also, I can't do much, but if I
>>could I would be glad to help contribute.
>
>You could list them here, or try the developer's website at
>http://civ3.bernskov.com/
>
>They have a known bugs section there that doesn't seem to specifically
>address missing copters.
>
>Steve