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Call of Duty: Advanced warfare still slows down between loadsscreens?

Mads1981

Reputable
Mar 17, 2015
17
0
4,510
I remodelled my pc so I has the following config.

Asus Z97-P motherboard.

Intel i5 3.5 Ghz 4690 CPU

8 GB DDR3 ram.

240 GB SSD.

Windows 8.1 64 bit.

650 Watt PSU.

and reused the graphics card from my old build MSI Geforce 750 TI.

What happened with my old build is that cut scenes in AW would drop from 60 FPS to 30 FPS and the game would run at 50-70 FPS in mission. But what happened is that then a mission was loading the game would slow down completely for 5-10 sec and then start loading again.

All this still happens on my new build. Any idears why the game stops for 5-10 sec during loadsceens? Ram+ CPU + Motherboard is brand new as mentioned above.

All other games like Far Cry 4 and even Batman: AN runs fine.
 
Solution
Because of how the game loads graphical data and because your GPU isn't exactly top notch 😛.
Far Cry 4 and Batman AK likely run better due to their partnership with Nvidia and the optimizations they have towards such hardware and tools, whereas AW has none and uses a completely in-house engine (shares the basic part of most CoD engines, but is built from the ground up)

Enable shader preload in the game's options, but make sure preloading during cutscenes is disabled. This should result in flawless cutscenes and a black screen before mission start that lasts around 5 to 10 seconds. That is, unless you went overboard with the rest of the settings.
Enable shader preload during cutscenes and what you described happens.
Disable shader...
Because of how the game loads graphical data and because your GPU isn't exactly top notch 😛.
Far Cry 4 and Batman AK likely run better due to their partnership with Nvidia and the optimizations they have towards such hardware and tools, whereas AW has none and uses a completely in-house engine (shares the basic part of most CoD engines, but is built from the ground up)

Enable shader preload in the game's options, but make sure preloading during cutscenes is disabled. This should result in flawless cutscenes and a black screen before mission start that lasts around 5 to 10 seconds. That is, unless you went overboard with the rest of the settings.
Enable shader preload during cutscenes and what you described happens.
Disable shader preload entirely and you'll get massive stutters during gameplay for a couple minutes per mission.

Besides that, the game just fails to deliver the performance it should have (at least for me). No matter the settings, the game mostly goes fluidly, yet stutters randomly, and I'm on a 290x...
 
Solution