I have little to no knowledge of game/software development.
I have heard of the upcoming APIs: DX12 (Microsoft) and Vulkan (Kronos), inspired by Mantle (AMD).
Both better utilize multiple CPU cores an improvement of previous generations (DX11 and OpenGL).
On a different subject, I have heard of SLI/CrossFire.
However there are very few games that take advantage of multiple GPUs. Because of this, and the other drawbacks, SLI/CrossFire is simply not worth it.
What I wonder is, can APIs be used to better utilize multiple GPUs in one set up?
I have heard of the upcoming APIs: DX12 (Microsoft) and Vulkan (Kronos), inspired by Mantle (AMD).
Both better utilize multiple CPU cores an improvement of previous generations (DX11 and OpenGL).
On a different subject, I have heard of SLI/CrossFire.
However there are very few games that take advantage of multiple GPUs. Because of this, and the other drawbacks, SLI/CrossFire is simply not worth it.
What I wonder is, can APIs be used to better utilize multiple GPUs in one set up?