With the Ryzen CPUs with 12 logical cores being available we're back to the old question, are there any games that can actually benefit from that?
Previously it has seemed that a bunch of big name games could have utilized multiple cores, possibly up to 4. Note that just running several threads for a game is not sufficient to distribute the load - the game would have to be carefully designed and optimized to utilize several cores. I would think that the big budget productions - if management is aware of the issue - continue to push the envelope here to fully utilize 4 cores and beyond, but I very much doubt that we will see this in your average game at Steam sales.
Perhaps for titles like GTA, DOTA and COD, you'd go for at least 4 cores to get the best performance, but how about Rimworld or Kerbal Space Program? Smaller titles simply don't have the budget to recruit expensive developers with skills for parallel programming, and in any case are too busy to concentrate on the more work-intensive performance optimizations. An exception could be if smaller titles license engines that support several cores, but that indeed would be the exception.
I would think there is little benefit in having more than 4 cores to be seen over the course of the next 5 years or so, although certain titles could show higher framerates (assuming CPU is the bottleneck for you), they would be only a small minority.
For a good but slightly outdated discussion on the subject see http://www.tomshardware.co.uk/answers/id-2366834/games-threads.html
Previously it has seemed that a bunch of big name games could have utilized multiple cores, possibly up to 4. Note that just running several threads for a game is not sufficient to distribute the load - the game would have to be carefully designed and optimized to utilize several cores. I would think that the big budget productions - if management is aware of the issue - continue to push the envelope here to fully utilize 4 cores and beyond, but I very much doubt that we will see this in your average game at Steam sales.
Perhaps for titles like GTA, DOTA and COD, you'd go for at least 4 cores to get the best performance, but how about Rimworld or Kerbal Space Program? Smaller titles simply don't have the budget to recruit expensive developers with skills for parallel programming, and in any case are too busy to concentrate on the more work-intensive performance optimizations. An exception could be if smaller titles license engines that support several cores, but that indeed would be the exception.
I would think there is little benefit in having more than 4 cores to be seen over the course of the next 5 years or so, although certain titles could show higher framerates (assuming CPU is the bottleneck for you), they would be only a small minority.
For a good but slightly outdated discussion on the subject see http://www.tomshardware.co.uk/answers/id-2366834/games-threads.html