[SOLVED] Can I overclock my 5700xt red devil with a I7-7700t?

Solution
The cpu sets fps limits. It pre-renders all the game code into frames that it sends to the gpu. It'll pre-render as many frames as the game code will allow in a second. The job of the gpu is to finish render the frames from the cpu according to detail settings and resolution.

So a cpu would be considered a limiting factor if for instance the gpu was capable of 100fps, but only receives 60. The gpu would be the limiting factor if the cpu sent it 100fps, but the gpu could only put 60 on screen.

You can test this by changing detail levels. Play a game on low settings, notate the fps. Then replay the game on medium and ultra, notating the fps. If the fps doesn't really change much then the cpu is the limiting factor as the gpu can handle...
You should answer some questions first, and the answers to those questions will answer your current question.

1.) Does your CPU limit you now in the games you play?
a.) Check by using an on-screen display hardware monitoring tool such as MSI Afterburner. You should find out if your CPU is hitting near max utilization. This can happen on a single core or all cores.
 
It's an i7-7700T. That's the low power eco version, designed for laptops, so you are already handicapped in a big way. OC of the gpu isn't going to help any as fps will be cpu limited, not gpu.

The only real thing OC on a gpu gets is the ability to bump up some detail settings, or increase fps output to the cpu set limit. If you are reaching cpu limits, you could pair it with a 2080ti and not see any fps gains.
 
The cpu sets fps limits. It pre-renders all the game code into frames that it sends to the gpu. It'll pre-render as many frames as the game code will allow in a second. The job of the gpu is to finish render the frames from the cpu according to detail settings and resolution.

So a cpu would be considered a limiting factor if for instance the gpu was capable of 100fps, but only receives 60. The gpu would be the limiting factor if the cpu sent it 100fps, but the gpu could only put 60 on screen.

You can test this by changing detail levels. Play a game on low settings, notate the fps. Then replay the game on medium and ultra, notating the fps. If the fps doesn't really change much then the cpu is the limiting factor as the gpu can handle any amount of frames sent. If the fps changes drastically, then it's a gpu limitation, cpu fps is high and the gpu struggles to keep up.

With an i7-7700T, I'd say more often that's the limiting factor, a 35w cpu that runs 3.4-3.8GHz, vs a standard i7-7700 65w 3.9-4.2GHz
 
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Solution
You can't see the limits. All you can do is compare.

Let's say your game is set for medium and you get 60fps. If you then change that to low and still get 60fps then you are cpu bound/limited to 60fps. If the gpu is strong enough you could probably bump up to ultra and get 60fps. If you don't then you have 2 limits. The cpu at 60fps, and the gpu at medium-high to keep 60fps as ultra now gets less.

And that will change with every game. For instance I could get 300fps in CSGO with my cpu at 4.9GHz. I got that at ultra details with my gpu. I also got that at low details. So the cpu was limited to 300fps, the gpu capable of more. In Skyrim, I get 60fps. I get that at ultra or low. If I remove the cpu mods, I get 180fps, at ultra or low. So the mods kill my cpu, lowering its limit to 60, the gpu capable of far more.

So in any game you play, right now it has a maximum limit in fps. My best guess is that the limit is from your cpu, not the gpu, but only you can tell by changing the details and comparing the results.