Can the GTX 1050 ti run 3 monitors?

Ruben_Samich

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Oct 16, 2016
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So I'm building my first gaming PC soon, and I'm giving it a GTX 1050 ti. Yeah, I know people will ask stupid questions like "Hey can my Dell Optiplex with Windows 95 run a 6 TV 4K setup?" but hear me out, I think this might work. I'll tell you why I think it will work too.

So, based on my many hours of research. a GTX 1050 ti can run all popular games at high-max settings with 60 fps and 1080p. Some of those may even run at 1440p with high-max settings still with 60 fps. So the resolution of 1440p is 2560x1440. 2560x1440= 3686400 pixels to process. The monitors I would be using are 1440x900. (closest to 900p) (1440x3)x900= 3888000 pixels to process. Those two numbers aren't too far away from each other. So, if the GPU can run most games at 1440p (3686400 pixels) at high, is it really too far of a stretch to think that it can run at 900p x 3 monitors (3888000 pixels) at medium-low?
 
Solution
If your GPU can run 3,686,400 pixels (a single 2560 x 1440 monitor) at high outputting 60fps on a certain game, then, that same GPU can also run 3,888,000 pixels (triple 1440 x 900 monitors) at the same high setting outputting almost the same number of frames at that same certain game. The difference of only 201,600 pixels is like merely having an extra 140 horizontal pixels on that 1440p monitor, making it a "2700 x 1440" (miniscule difference).

Your main concern would be, which games will run on Nvidia Surround spanning those 3 monitors - as not all games play well with extended displays (some are stretched unproportionally, while some will contain vertical black bars at both sides).

Another concern is having to use cable...

TheCrether

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Jul 13, 2017
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MERGED QUESTION
Question from Ruben_Samich : "Can my GPU do a triple monitor setup?"



First of all the GTX 1050Ti isnt made for like super high options in newer titles.
You could plugin all Monitor if they have Displayport but I think you should go with an GTX 1060.
 

Ruben_Samich

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Oct 16, 2016
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MERGED QUESTION
Question from Ruben_Samich : "Can my GPU handle a triple monitor setup?"













Ah, yes, I realized that Overwatch will not work with triple monitors, so really now my question is, is it worth it for me to get three monitors and have it be amazing in every other game I play but then risk me not liking Overwatch as much because I would have to not use my other two monitors?
 
MERGED QUESTION
Question from Ruben_Samich : "Can I run three monitors?"



Why on earth would you buy/use 900 monitors? I wouldn't even use 1050 monitors.

When people say X card can't, it's because we are assuming three 1080 monitors. That's the standard. If you drop the resolution of course you can up the details. But unless you already own the monitors I don't suggest doing this. Getting/using 900 monitors just isn't a good idea.
 
If your GPU can run 3,686,400 pixels (a single 2560 x 1440 monitor) at high outputting 60fps on a certain game, then, that same GPU can also run 3,888,000 pixels (triple 1440 x 900 monitors) at the same high setting outputting almost the same number of frames at that same certain game. The difference of only 201,600 pixels is like merely having an extra 140 horizontal pixels on that 1440p monitor, making it a "2700 x 1440" (miniscule difference).

Your main concern would be, which games will run on Nvidia Surround spanning those 3 monitors - as not all games play well with extended displays (some are stretched unproportionally, while some will contain vertical black bars at both sides).

Another concern is having to use cable adapters, as GTX 1050 Ti's usually have just 3 output ports: a DP, an HDMI, and a DVI-D (max. of 3 monitors supported). Since you will most likely buy three monitors of the same type, most 1440 x 900 monitors only have VGA (some have VGA and a DP or DVI - but hard to find and not sure if available). You want to get the monitor with at least a digital input signal port (DP, DVI or HDMI) and not only having a sole analog port (VGA) to eliminate converting digital to analog using an active adapter.
 
Solution