Can too many objects suddenly coming to view cause lag, for example this (Horizon Zero Dawn) video, I think overuses occlusion culling, I could be wrong, but in that specific game, what if you spun the camera around very quick, can the game loading too many objects cause lag?
Also another example that I also think is a little overused here skip to 1:00 and watch how many objects suddenly start loading on the right, could this cause lag? or am I completely wrong, and its easy for a computer to do? I understand Occlusion Culling is a method of optimization to reduce draw calls.
Also another example that I also think is a little overused here skip to 1:00 and watch how many objects suddenly start loading on the right, could this cause lag? or am I completely wrong, and its easy for a computer to do? I understand Occlusion Culling is a method of optimization to reduce draw calls.