Archived from groups: alt.games.video.xbox (
More info?)
Doug Jacobs wrote:
> AA <a@a.com> wrote:
>
>
>>Hey Beck, all of this knowledge you're dropping.... where is this coming
>>from? I'm not trying to be a jerk here, but I'm definitely calling
>>bullshit on you. Give us a link or an annotation or some actual proof
>>that anything you are saying is backed by science. Do I think it's good
>> for a 2 year old to spend 5 hours a night playing Halo2? Nope, but if
>>parents can sit a kid in front of Barney, Rugrats, and whatever other
>>brain drizzle there is out there, how about we introduce them to
>>hand-eye coordination and problem solving instead?
>
>
> From a developmental point of view, the fine-motor control required for
> video games doesn't develop until around 6 or so. There's a reason why
> kids start to learn to write at that age, and not earlier...
>
> This is why a young child draws in large movements - large circles, lines,
> etc. They can't really do small and fine movements - only the really big
> ones. As they get older, their development of finer movements starts to
> kick in - they can color within the lines, for instance, or write their
> name reasonably well.
>
> So trying to get a very young child to play a video game would most likely
> be rather aggravating for them. Too much sensory input, lack of fine
> motor skills to be able to accurately use the controller (not to mention
> lack of larger hands/fingers to be able to hold the thing) In short, it'd
> be like giving a child a calculus book because they like looking at
> numbers - he just won't be able to handle it, won't get much (if any)
> benefit, and may even develop an aversion from being pushed too hard.
>
> About the only video game I've seen that would be good for very young
> children would be the eye-toy for the PS2. It's a small web-cam that
> attaches to your PS2. There are various packs of mini-games and other
> games you can get that use the camera to project you onto the screen. For
> instance, one game has you pushing a ball around a maze. So to the kid,
> it'd be like a mirror, but more interactive. It'd encourage large scale
> movement on the part of the child - good exercise for developing muscles,
> as well as helping develop gross motor skills.
>
> I think when the child is about 4-5, you could start letting them play
> some games, as they'd start to have the fine motor skills required to be
> able to use the controller with some proficency, as well as being better
> at processing the flood of sensory input. Younger than that, and to be
> honest, I think the best toy you could give them is *you*.
Wow, there is a blog somewhere calling your name. Complete strangers
that actually want to listen.....to everything you have to say!
Woowww.....only on the internet huh?