Question I can't get 144Hz when streaming with Steam on new client laptop ?

Mar 7, 2025
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Host PC is running a RTX 5090 and i can get a stable 144hz when running a game on the host PC and display. I've just got a new laptop and i have a display connected to it and set up to display 144hz in system settings. When i am streaming a game from the host PC i have been monitoring some values with MSI afterburner on the client PC. My framerate is fluctuating between 100-110hz with minimal CPU and GPU usage on the client PC. My usage and temps on the host PC are acceptable.

Any ideas or suggestions?
 
Any ideas or suggestions?
Play the games on the host PC. There is a lot involved with streaming a host PC's game to a secondary device. The secondary device also needs to be able to accommodate the streaming well. I do not know a lot about this topic though, so take what I say with a grain of salt.

You are using steam remote play I assume? Are you using hardware or software encoding? Hardware encoding is generally much better. Use NVENC as the encode. What is your network upload speeds like? Is the laptop on wireless internet? How about the host PC? What are the background programs you have running on both the laptop and the PC? What are the full system specifications of both the host PC and the laptop?
 
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Play the games on the host PC. There is a lot involved with streaming a host PC's game to a secondary device. The secondary device also needs to be able to accommodate the streaming well. I do not know a lot about this topic though, so take what I say with a grain of salt.

You are using steam remote play I assume? Are you using hardware or software encoding? Hardware encoding is generally much better. Use NVENC as the encode. What is your network upload speeds like? Is the laptop on wireless internet? How about the host PC? What are the background programs you have running on both the laptop and the PC? What are the full system specifications of both the host PC and the laptop?
Yes using Steam remote play. I'm using hardware encoding. Network speed is 1Gbps, wired connection on both the host and client PC. Only real background programs i have running is MSI afterburner, Norton 360 for gamers. The problem is definitely on my new client PC, as my old one was holding a stable 144hz.

Client PC specs are as follows
AMD Ryzen AI 9 365
Radeon 880M integrated graphics
32GB RAM
1GB SSD (1/8 full)
 
Yes using Steam remote play. I'm using hardware encoding. Network speed is 1Gbps, wired connection on both the host and client PC. Only real background programs i have running is MSI afterburner, Norton 360 for gamers. The problem is definitely on my new client PC, as my old one was holding a stable 144hz.

Client PC specs are as follows
AMD Ryzen AI 9 365
Radeon 880M integrated graphics
32GB RAM
1GB SSD (1/8 full)
Get rid of anything Norton. Like I said, I am not a subject matter expert on this particular type of issue, though I wanted to at least chime in with my limited knowledge. I hope someone else can take a look at it and help you out.
 
Get rid of anything Norton. Like I said, I am not a subject matter expert on this particular type of issue, though I wanted to at least chime in with my limited knowledge. I hope someone else can take a look at it and help you out.
I had Norton on my old laptop. It had a steady 144hz. It's something that's came pre installed that's slowing the refresh rate down. Laptop is a HP 14-fd0002na
 
Streaming from one device to another is bandwidth intensive, adds extra stress on the hose thus lowering performance.

The client has nothing to do with the performance. Full stop.
All it's doing is (at most) decoding video, if not just playing it back if depending how steam handles the stream and sending user input back. Virtually zero workload.
The only issue with the client would be there is something wrong with the NIC that's causing an unstable connection.

If you're that worried about FPS, swap computers or the not cheap route, run an active HDMI Fiber Optic cable or active HDMI over Ethernet cable.
 
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Streaming from one device to another is bandwidth intensive, adds extra stress on the hose thus lowering performance.

The client has nothing to do with the performance. Full stop.
All it's doing is (at most) decoding video, if not just playing it back if depending how steam handles the stream and sending user input back. Virtually zero workload.
The only issue with the client would be there is something wrong with the NIC that's causing an unstable connection.

If you're that worried about FPS, swap computers or the not cheap route, run an active HDMI Fiber Optic cable or active HDMI over Ethernet cable.
I have just changed my client PC (as it was old and too loud), my old laptop was was running a steady 144hz. So my network and host PC are not the problem.
 
Use Task Manager, Resource Monitor, Performance Monitor, and Process Explorer (Microsoft, free) to observe performance on the devices involved.

https://learn.microsoft.com/en-us/sysinternals/downloads/process-explorer

First while doing other things between them and then while gaming.

Use all four tools but only one tool at a time. Leave the tool window(s) open and viewable so you can watch for changes of any sort.

Objective simply being to discover what changes or what differences occur when 144 MHz is available/working and when it is not.

Likely will take some careful trial and error to methodically narrow down possible culprits.
 
I have just changed my client PC (as it was old and too loud), my old laptop was was running a steady 144hz. So my network and host PC are not the problem.
You listed everything but the limiting factor, the motherboard. Just because it's newer doesn't mean it's better than your "too loud old laptop".

It very well could have had a 10/100/1000 card and this new computer only 10/100.

The other factor could be Windows 11 24H2 is broken, the sequel's sequel. It's been broken more often than there are Airbud sequels.