Carrying ice boxes

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Archived from groups: rec.games.roguelike.nethack (More info?)

I've just found a huge frozen food shop (8 ice box) approximately 2 floors
above a co-aligned altar...

I don't have the money yet to buy everything, but that should be the case
sooner or later 🙂

What would be the most effective way of carrying everything down for that
huge sack-fest I'm planing ?

(some boxes I cannot lift currently)
(I'm playing slash'em with showwgt option, so I can choose the exact
weight of the boxe without to much troubles)

Hypocoristiquement,
Jym.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

JPD wrote:

> Jym <moyen@loria.fr> was moved to say:
>
>> What would be the most effective way of carrying everything down for
>> that huge sack-fest I'm planing ?
>
> First thing I would do would be to sort the contents of the ice boxes
> - kobold corpses and other non-sacrificial material I would gather
> together in one box,

Is there some problem with sacrificing kobolds that I don't know about?

--
Benjamin Lewis

A small, but vocal, contingent even argues that tin is superior, but they
are held by most to be the lunatic fringe of Foil Deflector Beanie science.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

JPD wrote:

> Benjamin Lewis <bclewis@cs.sfu.ca> was moved to say:
>
>> Is there some problem with sacrificing kobolds that I don't know about?
>
> If you can't eat it, don't sacrifice it.

I regularly sacrifice poisonous corpses, cockatrices, etc. It has always
seemed perfectly effective to me. What has led you to believe otherwise?

--
Benjamin Lewis

A small, but vocal, contingent even argues that tin is superior, but they
are held by most to be the lunatic fringe of Foil Deflector Beanie science.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Jym <moyen@loria.fr> was moved to say:

>What would be the most effective way of carrying everything down for that
>huge sack-fest I'm planing ?

First thing I would do would be to sort the contents of the ice boxes
- kobold corpses and other non-sacrificial material I would gather
together in one box, and distribute the good corpses amongst the
others. If really big corpses are blowing the weight, then setting
aside one box for those would seem logical as well.

Then, assuming you can carry an icebox with a few lightweight corpses,
you start your shuttle runs. Long before you have everything from the
shop, your carrying capacity should have increased so that an icebox
holding a horse or unicorn corpse is not too heavy for you.

Further note: A safe tamper-free place to stash everything you don't
need on your runs between the shop and altar.

--

JPD


SGFN
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Jym wrote:
> I've just found a huge frozen food shop (8 ice box) approximately 2
floors
> above a co-aligned altar...
>
> I don't have the money yet to buy everything, but that should be the
case
> sooner or later 🙂
>
> What would be the most effective way of carrying everything down for
that
> huge sack-fest I'm planing ?
>
> (some boxes I cannot lift currently)
> (I'm playing slash'em with showwgt option, so I can choose the exact
> weight of the boxe without to much troubles)

My advice would be to carry/ create an ice box at your destination (you
do know you can create iceboxes in with a chest and a !oGL, don't
you?) and then ferry the corpses between levels a few at a time so that
you are never carrying too much. If you dig yourself some handy holes
(NOT in the shop) then getting from one level to the other should be
pretty quick, just watch your HP because falling while burdened will
hurt a little.

If any corpses go stale in transit, zap undead turning and re-kill
them.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Jym wrote:
> I've just found a huge frozen food shop (8 ice box) approximately 2
floors
> above a co-aligned altar...
>
> I don't have the money yet to buy everything, but that should be the
case
> sooner or later 🙂
>
> What would be the most effective way of carrying everything down for
that
> huge sack-fest I'm planing ?
>
> (some boxes I cannot lift currently)
> (I'm playing slash'em with showwgt option, so I can choose the exact
> weight of the boxe without to much troubles)

My advice would be to carry/ create an ice box at your destination (you
do know you can create iceboxes in with a chest and a !oGL, don't
you?) and then ferry the corpses between levels a few at a time so that
you are never carrying too much. If you dig yourself some handy holes
(NOT in the shop) then getting from one level to the other should be
pretty quick, just watch your HP because falling while burdened will
hurt a little.

If any corpses go stale in transit, zap undead turning and re-kill
them.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

dogscoff@eudoramail.com wrote:
> Jym wrote:
> > I've just found a huge frozen food shop (8 ice box) approximately 2
> floors
> > above a co-aligned altar...
> >
> > I don't have the money yet to buy everything, but that should be
the
> case
> > sooner or later 🙂
> >
> > What would be the most effective way of carrying everything down
for
> that
> > huge sack-fest I'm planing ?
> >
> > (some boxes I cannot lift currently)
> > (I'm playing slash'em with showwgt option, so I can choose the
exact
> > weight of the boxe without to much troubles)
>
> My advice would be to carry/ create an ice box at your destination
(you
> do know you can create iceboxes in with a chest and a !oGL, don't
> you?) and then ferry the corpses between levels a few at a time so
that
> you are never carrying too much. If you dig yourself some handy holes
> (NOT in the shop) then getting from one level to the other should be
> pretty quick, just watch your HP because falling while burdened will
> hurt a little.
>
> If any corpses go stale in transit, zap undead turning and re-kill
> them.

Another (overly-elaborate, potentially dangerous and somewhat
difficult) method just popped into my head:

Use a pick axe and some fountains/ pools to create a giant lake between
the shop and your destination. Now use a wand of cold to turn the lake
into an ice-rink. Drop the corpses on the ice, and decomposistion will
be halted for as long as they remain on ice. You can no (k)ick the
corpses from place to place (assuming the corpses arent' too heavy for
you) without being burdened and without the corspes going off. You'll
have to pick them up and expose them to a turn or two of decomposition
to go down stairs, but that's not so bad.

* 'scoff patiently awaits an 'ice-skates' YANi from Xanthian.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

_.-In rec.games.roguelike.nethack, Benjamin Lewis wrote the following -._
>> First thing I would do would be to sort the contents of the ice boxes
>> - kobold corpses and other non-sacrificial material I would gather
>> together in one box,
>
> Is there some problem with sacrificing kobolds that I don't know about?

Yes. They are useless for sacrificing. No luck. No nothing.

--
.-')) fauxascii.com ('-. | It's a damn poor mind that
' ..- .:" ) ( ":. -.. ' | can only think of one way to
((,,_;'.;' UIN=66618055 ';. ';_,,)) | spell a word.
((_.YIM=Faux_Pseudo :._)) | - Andrew Jackson
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Benjamin Lewis <bclewis@cs.sfu.ca> was moved to say:

>Is there some problem with sacrificing kobolds that I don't know about?

If you can't eat it, don't sacrifice it.

--

JPD


SGFN
 
Archived from groups: rec.games.roguelike.nethack (More info?)

On 2005-03-29, Faux_Pseudo <Faux.Pseudo@gmail.com> wrote:
> _.-In rec.games.roguelike.nethack, Benjamin Lewis wrote the following -._
>>> First thing I would do would be to sort the contents of the ice boxes
>>> - kobold corpses and other non-sacrificial material I would gather
>>> together in one box,
>>
>> Is there some problem with sacrificing kobolds that I don't know about?
>
> Yes. They are useless for sacrificing. No luck. No nothing.

Testing in wizard mode shows that saccing kobold corpses can result
in a gift, as well as in a prayer timeout reduction of ~30ish
--
Andrew D. Hilton
UPenn Phd Student
 
Archived from groups: rec.games.roguelike.nethack (More info?)

JPD wrote:

> Benjamin Lewis <bclewis@cs.sfu.ca> was moved to say:
>
>>Is there some problem with sacrificing kobolds that I don't know about?
>
> If you can't eat it, don't sacrifice it.

Please don't spread misinformation. Kobold corpses are perfectly
acceptable for sacrificing (or indeed for eating if you're poison
resistant) as long as they're *fresh*. Corpses from kobold zombies, which
is probably what the OP has tried to sacrifice, are too old.

Raisse, killed by a kobold

--
irina@valdyas.org LegoHack: http://www.valdyas.org/irina/nethack/
Status of Raisse (piously neutral): Level 8 HP 63(67) AC -3, fast.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

JPD wrote:

> First thing I would do would be to sort the contents of the ice boxes
> - kobold corpses and other non-sacrificial material I would gather
> together in one box, [...]

Kobolds are non-sacrificial material? When did this change?

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
Archived from groups: rec.games.roguelike.nethack,misc.misc (More info?)

dogscoff@eudoramail.com wrote:

> * 'scoff patiently awaits an 'ice-skates' YANi
> from Xanthian.

Nah, hack an iron golem into chains, fire up your
Zamboni, pave a path of ice across the dungeon, and
use the chains to tow the ice chests behind.

YANI 1:

Zambonis with tow-chains with "mountain goat
equivalent" stair-climbing skills.

Heh.

xanthian.

Frinking ice chests are another dungeon "looks good
but meant to kill you" feature from the DevTeam, far
as I can tell. I avoid them like the refrigerated PC
coffins-to-be they are.

YANI 2:

Two wheeled furniture dollies for transporting
all that dungeon stuff which is just slightly
heavier than the Midgard Serpent. Occupies one
weapon hand when in use.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

dogscoff@eudoramail.com wrote:
> Another (overly-elaborate, potentially dangerous and somewhat
> difficult) method just popped into my head:
>
> Use a pick axe and some fountains/ pools to create a giant lake between
> the shop and your destination. Now use a wand of cold to turn the lake
> into an ice-rink. Drop the corpses on the ice, and decomposistion will
> be halted for as long as they remain on ice. You can no (k)ick the
> corpses from place to place (assuming the corpses arent' too heavy for
> you) without being burdened and without the corspes going off. You'll
> have to pick them up and expose them to a turn or two of decomposition
> to go down stairs, but that's not so bad.
>
> * 'scoff patiently awaits an 'ice-skates' YANi from Xanthian.
>

It was my understanding that decomposition is only slowed to 1/5 normal
while on ice, not fully halted. However, since I can't recall my source,
I'm probably wrong.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Seraphim wrote:
> dogscoff@eudoramail.com wrote in news:1112093337.729043.284890
> @z14g2000cwz.googlegroups.com:
>
> > Drop the corpses on the ice, and decomposistion will
> > be halted for as long as they remain on ice.
>
> IIRC corpses sill age at 1/2 their normal rate if they are on ice.

http://roguelikes.sauceforge.net/pub/nethack/spoilers/330/food-330.html
confirms what you say. My bad. Sorry everyone.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

dogscoff@eudoramail.com wrote in news:1112093337.729043.284890
@z14g2000cwz.googlegroups.com:

> Drop the corpses on the ice, and decomposistion will
> be halted for as long as they remain on ice.

IIRC corpses sill age at 1/2 their normal rate if they are on ice.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

In article <1112140100.530123.197790@z14g2000cwz.googlegroups.com>, Kent
Paul Dolan wrote:

> Two wheeled furniture dollies for transporting
> all that dungeon stuff which is just slightly
> heavier than the Midgard Serpent. Occupies one
> weapon hand when in use.

And falls over (drops some of the items to the floor) every now and
then.

--
Panu
"You haven't really been anywhere until you've got back home",
Twoflower in "The Light Fantastic"
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Panu Lahtinen wrote:
> Kent Paul Dolan wrote:

>> Two wheeled furniture dollies for transporting
>> all that dungeon stuff which is just slightly
>> heavier than the Midgard Serpent. Occupies one
>> weapon hand when in use.

> And falls over (drops some of the items to the
> floor) every now and then.

Amen to that; I spent 3.5 years living on the
street, and using such a dolly (instead of the
standard shopping cart, which isn't strong enough),
to cart around my 300# (135 kg) of possessions, and
indeed, the two large wooden suitcases I was lugging
were in tatters from just such collapses at the end
of the period.

I was figuring that if you had to drop the dolly
handle to free yourself from whatever type of
burdening it caused, you'd probably do no damage to
its cargo if you had time to set it down carefully,
but dumping it in melee should have a significant
chance to damage stuff.

Further, both strength and dexterity are required to
guide such a dolly up or down stairs. It is the kind
of tool to which NetHack stats can easily be
applied. It would make this wonderful thing for
Twoflower to just _hand to_ the quest candidate, as
travelers are well acquainted with the idea of
rolling luggage these days.

YANI: Sapient pearwood furniture dolly with hundreds
of tiny feet instead of wheels.

I can say that a dolly is much better than a blessed
bag of holding at reducing the perceived weight of
its cargo. I rarely had to use twenty pounds of
force to move 300 pounds of goods, a 15::1
improvement versus the blessed bag of holding's 4::1.

xanthian.

My new homeless rig is over three meters long, and
trailers behind a bicycle, but hasn't improved the
weight limit. I'm packing it now to go on the road.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Benjamin Lewis wrote:
> JPD wrote:
>
>>Benjamin Lewis <bclewis@cs.sfu.ca> was moved to say:
>>
>>>Is there some problem with sacrificing kobolds that I don't know about?
>>
>>If you can't eat it, don't sacrifice it.
>
> I regularly sacrifice poisonous corpses, cockatrices, etc. It has always
> seemed perfectly effective to me. What has led you to believe otherwise?
>

I think what the [semi-O]P was referring to was that corpses that are
old and therefore inedible (or are mummy and zombie corpses and
generated old) are not fit for sacrifice either.

As Raisse said, however, there's a difference between kobolds and kobold
zombies, the former being perfectly normal sacrifices.

Furthermore, poisonous corpses are perfectly edible if you have poison
resistance. And, furthermore, you can eat cockatrices as well if you're
polymorphed into a stoning-resistant monster. I don't know if there's
any way to safely eat an old corpse (polymorphing into a
sickness-resistant monster?), though.

--
____ (__)
/ \ (oo) -Shadow
|Moo. > \/
\____/
 
Archived from groups: rec.games.roguelike.nethack (More info?)

"Shadow" <shadow@shadowedlogic.uni.cc> wrote in message
news:tbGdnamkhLsJEtHfRVn-2Q@comcast.com...
> Furthermore, poisonous corpses are perfectly edible if you have poison
> resistance. And, furthermore, you can eat cockatrices as well if you're
> polymorphed into a stoning-resistant monster. I don't know if there's
> any way to safely eat an old corpse (polymorphing into a
> sickness-resistant monster?), though.

Couldn't you tin an old corpse as long as it hasn't rotted away? I rarely
use the kits, but I've never gotten anything worse in a tin than rotten food
that made my char vomit.

- Niki
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Niki of Glaslyn wrote:
> "Shadow" <shadow@shadowedlogic.uni.cc> wrote in message
> news:tbGdnamkhLsJEtHfRVn-2Q@comcast.com...
>
>>Furthermore, poisonous corpses are perfectly edible if you have poison
>>resistance. And, furthermore, you can eat cockatrices as well if you're
>>polymorphed into a stoning-resistant monster. I don't know if there's
>>any way to safely eat an old corpse (polymorphing into a
>>sickness-resistant monster?), though.
>
> Couldn't you tin an old corpse as long as it hasn't rotted away?

Wizard mode testing says yes.
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Niki of Glaslyn wrote:
> "Shadow" <shadow@shadowedlogic.uni.cc> wrote in message
> news:tbGdnamkhLsJEtHfRVn-2Q@comcast.com...
>
>>Furthermore, poisonous corpses are perfectly edible if you have poison
>>resistance. And, furthermore, you can eat cockatrices as well if you're
>>polymorphed into a stoning-resistant monster. I don't know if there's
>>any way to safely eat an old corpse (polymorphing into a
>>sickness-resistant monster?), though.
>
> Couldn't you tin an old corpse as long as it hasn't rotted away? I rarely
> use the kits, but I've never gotten anything worse in a tin than rotten food
> that made my char vomit.
>
> - Niki
>

According to spoilers, all tins made by tinning kits are homemade, the
only tins that can be rotten/sauteed/fried/etc are the randomly
generated ones. I wonder if this is an exception.

--
____ (__)
/ \ (oo) -Shadow
|Moo. > \/
\____/
 
Archived from groups: rec.games.roguelike.nethack (More info?)

"Shadow" <shadow@shadowedlogic.uni.cc> wrote in message
news:7vKdnQ3kJL78bdDfRVn-jg@comcast.com...
> Niki of Glaslyn wrote:
> > "Shadow" <shadow@shadowedlogic.uni.cc> wrote in message
> > news:tbGdnamkhLsJEtHfRVn-2Q@comcast.com...
> >
> >>Furthermore, poisonous corpses are perfectly edible if you have poison
> >>resistance. And, furthermore, you can eat cockatrices as well if you're
> >>polymorphed into a stoning-resistant monster. I don't know if there's
> >>any way to safely eat an old corpse (polymorphing into a
> >>sickness-resistant monster?), though.
> >
> > Couldn't you tin an old corpse as long as it hasn't rotted away? I
rarely
> > use the kits, but I've never gotten anything worse in a tin than rotten
food
> > that made my char vomit.
> >
> > - Niki
> >
>
> According to spoilers, all tins made by tinning kits are homemade, the
> only tins that can be rotten/sauteed/fried/etc are the randomly
> generated ones. I wonder if this is an exception.

Nah, I meant that I'd never died from anything in a tin. The ones made with
kits do come up as homemade.

- Niki
 
Archived from groups: rec.games.roguelike.nethack (More info?)

Shadow <shadow@shadowedlogic.uni.cc> wrote:

> Niki of Glaslyn wrote:
> > Couldn't you tin an old corpse as long as it hasn't rotted away? I rarely
> > use the kits, but I've never gotten anything worse in a tin than rotten food
> > that made my char vomit.
>
> According to spoilers, all tins made by tinning kits are homemade, the
> only tins that can be rotten/sauteed/fried/etc are the randomly
> generated ones. I wonder if this is an exception.

Almost, but not quite. If a self-made tin gets cursed, its contents will
be rotten. Otherwise, they're home-made, and AFAIK never poisonous or
over-ripe, so this is a good way to eat otherwise inedible corpses.

Richard