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Faned <faned@wyld.qx.net> wrote in
news:slrnda0pof.76m.faned@wyld.qx.net:
> <don-ns@iCynic.com> wrote:
>> Faned <faned@wyld.qx.net> writes:
>> > > > Also - just like warriors and knights can't get the best
>> > > > weapons without killing things, this makes it so that casters
>> > > > can't get the best spells without killing things.
>> > >
>> > > Flawed comparison. Melee have a huge variety of weapons and
>> > > armor available to them, with the best ones coming from high
>> > > level raid mobs. Casters get their gear the same way.
>> > > Spell are an entirely different ball of wax.
>> >
>> > "Casters have a huge variety of spells available to them, with the
>> > best ones coming from high level raid mobs."
>> >
>> > Doesn't sound all that different to me. I guess maybe it would if
>> > I had one of those false senses of entitlement that I see displayed
>> > far too often (in life as well as in the game).
>>
>> I'll admit I don't know the high-level game yet, but I think the
>> argument is that casters do NOT have a huge variety of NEW spells
>> at, say, level 70. The comparison would be to imagine if there
>> were about a dozen items that are specifically available to a
>> Warrior at required level 70, available only as rare drops and/or
>> from raids, and at least, oh, 4-6 of those items make a huge
>> difference to the effectiveness of the Warrior compared to any
>> other items they might have. Usually, for the melees, they can
>> find other gear that gives them a significant fraction of the same
>> effectiveness.
>
> You are so backwards in this perspective that I really can't imagine
> changing your way of thinking.
>
> For warriors at elemental level, there is *one* sword. For warriors
> at Time level, there is *one* sword. Yeah, they can be a lesser
> warrior and settle for an alternative *lesser* sword, but then, the
> spells I had cast on me at 65 are still just as effective at level 70.
>
>> Thus, a melee type can go a variety of places and
>> end up with, if not the most effective gear, at least something
>> that comes close, whereas a caster who doesn't spend an eternity
>> in the rune-dropping zones will never come anywhere close to being as
>> effective as a caster who's managed to get the spell drops.
>
> Define "anywhere close". Virtue still gives me a lot of hp. Vallon's
> Quickening still puts me at the haste cap. Focus still maxes my
> stats. Wizards still crit for nearly 10k with the old nukes. Hell, I
> get kei on my pocket cleric because it lasts longer and I don't *need*
> Clairvoyance.
I do agree that as far as most of the buffs are concerned, the spells are
just nice to have, not all that essential. There are a few spells that
make a huge difference to what the caster can take on, both with a group
and solo, that there is no other method of obtaining. The high level
enchanter mez is one that comes to mind immediately, the new shaman
heals, particularly the Heal over time, off hand I don't know for sure
what others for other classes, but there are likely one or two for each
class that really make a huge difference. For a warrior, it doesn't
really matter if they are using a BoC, or a DoN sword with a basically
identical effect.
>
>> I can't speak to how accurate this perception is, but have I at least
>> gotten the argument straight?
>
> Your argument is straight. Your perception is highly skewed. =)
>
I can see both sides of the arguement personally. In the end, the guild
I am in has chosen to treat the runes as standard loot for the most part,
and I have no real issues with that.
--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons
On Steamfont in <Insanity Plea>
Graeme, 33 Dwarven Mystic, 24 Sage, Treasure Hunter
Aviv, 15 Gnome Brawler, 30 Provisioner
Faned <faned@wyld.qx.net> wrote in
news:slrnda0pof.76m.faned@wyld.qx.net:
> <don-ns@iCynic.com> wrote:
>> Faned <faned@wyld.qx.net> writes:
>> > > > Also - just like warriors and knights can't get the best
>> > > > weapons without killing things, this makes it so that casters
>> > > > can't get the best spells without killing things.
>> > >
>> > > Flawed comparison. Melee have a huge variety of weapons and
>> > > armor available to them, with the best ones coming from high
>> > > level raid mobs. Casters get their gear the same way.
>> > > Spell are an entirely different ball of wax.
>> >
>> > "Casters have a huge variety of spells available to them, with the
>> > best ones coming from high level raid mobs."
>> >
>> > Doesn't sound all that different to me. I guess maybe it would if
>> > I had one of those false senses of entitlement that I see displayed
>> > far too often (in life as well as in the game).
>>
>> I'll admit I don't know the high-level game yet, but I think the
>> argument is that casters do NOT have a huge variety of NEW spells
>> at, say, level 70. The comparison would be to imagine if there
>> were about a dozen items that are specifically available to a
>> Warrior at required level 70, available only as rare drops and/or
>> from raids, and at least, oh, 4-6 of those items make a huge
>> difference to the effectiveness of the Warrior compared to any
>> other items they might have. Usually, for the melees, they can
>> find other gear that gives them a significant fraction of the same
>> effectiveness.
>
> You are so backwards in this perspective that I really can't imagine
> changing your way of thinking.
>
> For warriors at elemental level, there is *one* sword. For warriors
> at Time level, there is *one* sword. Yeah, they can be a lesser
> warrior and settle for an alternative *lesser* sword, but then, the
> spells I had cast on me at 65 are still just as effective at level 70.
>
>> Thus, a melee type can go a variety of places and
>> end up with, if not the most effective gear, at least something
>> that comes close, whereas a caster who doesn't spend an eternity
>> in the rune-dropping zones will never come anywhere close to being as
>> effective as a caster who's managed to get the spell drops.
>
> Define "anywhere close". Virtue still gives me a lot of hp. Vallon's
> Quickening still puts me at the haste cap. Focus still maxes my
> stats. Wizards still crit for nearly 10k with the old nukes. Hell, I
> get kei on my pocket cleric because it lasts longer and I don't *need*
> Clairvoyance.
I do agree that as far as most of the buffs are concerned, the spells are
just nice to have, not all that essential. There are a few spells that
make a huge difference to what the caster can take on, both with a group
and solo, that there is no other method of obtaining. The high level
enchanter mez is one that comes to mind immediately, the new shaman
heals, particularly the Heal over time, off hand I don't know for sure
what others for other classes, but there are likely one or two for each
class that really make a huge difference. For a warrior, it doesn't
really matter if they are using a BoC, or a DoN sword with a basically
identical effect.
>
>> I can't speak to how accurate this perception is, but have I at least
>> gotten the argument straight?
>
> Your argument is straight. Your perception is highly skewed. =)
>
I can see both sides of the arguement personally. In the end, the guild
I am in has chosen to treat the runes as standard loot for the most part,
and I have no real issues with that.
--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons
On Steamfont in <Insanity Plea>
Graeme, 33 Dwarven Mystic, 24 Sage, Treasure Hunter
Aviv, 15 Gnome Brawler, 30 Provisioner