Archived from groups: rec.games.frp.misc (
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Travis Casey wrote:
> julian814@hotmail.com wrote:
>
> > Anyone here check this out yet? I did, and I definitely like it.
Bought
> > the cut-down boxed version, which has the same feel as the original
D&D
> > boxed version. My only real complaint is that the adventure they
put in
> > the boxed set has some NPC classes that aren't included in the
rules,
> > but that's no biggie. Uses pretty much the same resolution mechanic
as
> > D20, but without all the bulky rules. Sweet. This is what I think
3E
> > should have been.
>
> I've got the Player's Handbook. Haven't had a chance to actually
play it
> yet, but I like what I've read, for the most part.
>
> I especially like the emphasis on using attributes, and the
de-emphasizing
> of using miniatures and a map for combat. In fact, I've explained
C&C to
> someone else as "Imagine if the designers of 3e had chosen to
crossbreed
> D&D with Tunnels & Trolls, instead of with Milton Bradley's
HeroQuest."
>
> Of course, nothing's perfect, so I've got a few dislikes:
>
> - Fighters seem rather flavorless, just as in old-style D&D. I'd
rather not
> add in 3e's full feat structure, but some more options to
differentiate
> them would be nice.
Fighters don't need to be flavorless. You don't need different classes
or sub-classes to know that one guy is a warrior from an iron-age
tribe, armed with a big shield and a spear that is mostly spearhead.
That other guy, over THERE, is from one of the towns around the Inland
Sea. He will fight over any slight on his honor and his weapons are the
crossbow and the longsword. His friend there, don't STARE at her, is
from the Blue Isles, where the women wear tattoos like that. She has a
two-handed sword on her back and a shorter sword in her belt. And
KNIVES. I TOLD you not to stare. It's ok, your hand won't fall off.
They won't charge you for the table top. Give her the KNIFE back.
They screwed up when they made barbarians, etc, different classes.
Will in New Haven
--
SunSpear, who walked the length of Shadows Dance
> - Going back to "every class has its own XP table" feels like a huge
step
> backwards to me. I could see 3e's method of multiclassing working
really
> well with C&C... if it weren't for that.
>
> - Having primary vs. secondary attributes change the target numbers
feels
> wonky... it would feel smoother to me to express it as a bonus to the
roll
> instead.
>
> A few other things I really do like:
>
> - The separate list of spells for Illusionists. I think I like that
feel
> more than the AD&D2+ method of making the illusionist spell list be
> basically a minor variation on the standard mage one.
>
> - Having saves based on Intelligence, Strength, and Charisma as well
as
> Constitution, Dexterity, and Intelligence.
>
> - The return of the Assassin as a base class. Maybe it's just
old-school of
> me, but... I like it.
🙂
>
> --
> ZZzz |\ _,,,---,,_ Travis S. Casey
<efindel@earthlink.net>
> /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
> |,4- ) )-,_..;\ ( `'-'
> '---''(_/--' `-'\_)