Archived from groups: alt.games.nintendo.pokemon (
More info?)
STEFFAN HEDD ALUN wrote:
> "Wulfbayn" <ctwalker99nospam@comcast.net> wrote in message
> news:Y_3qc.66307$536.10869459@attbi_s03...
> > Anyone have any luck catching Skarmory? I have used ultraballs out the
> kazoo
> > with no sucess. Also used timerballs after the battle had been going on
> for
> > sometime, but again, to no avail.
> >
> > Anyone have a tip for me before I start pulling hair?
>
> Not reached Skarmory yet, but I've got several which I assume are trickier,
> so here's some general tips:
>
> Keep track of the number of turns used! 2vs2 battles seem deceptively long
> since four commands are issued in each round. Each time a round ends, keep
> a tally. The Timer Balls get more effective every ten rounds, so this tally
> can come in useful.
>
> Use sleep moves before paralysis moves. Sleeping Pokémon are easier to
> catch than paralysed Pokémon, IIRC, but even if that's not true, sleeping
> Pokémon wake up eventually, so it's worth trying the sleep moves so that
> your paralyser remains healthy among your four back-ups.
>
> Confusion, poison and burns are bad. Try to avoid keeping out Pokémon such
> as Slugma, which burns on contact, as you risk killing it inadvertantly.
>
> And finally, if its HP's in the red, it's asleep or paralysed, you're
> throwing Ultra Balls and Timer Balls, and it's STILL not staying
> inside...statistically, it eventually will.
>
> The best hint I can give: Play with your GameCube near enough so you can
> reset without getting up. Seventeen times I had to reset to get a female
> Croconaw. Arr.
Another thing to keep out is Misdreaveus with Pain Split along with a LOT of
potions and revives. A pokemon can Shadow Rush itself to fainting.