Archived from groups: alt.games.diablo (
More info?)
On Fri, 11 Feb 2005 22:10:47 GMT, Diane <kirchbabe1@verizon.net>
wrote:
>Grand Charm of Dexterity - +5 to Dexterity
>Grand Charm of Venom - +15 poison damage over 4 seconds
These two should be sold or cubed as soon as you have a non-melee
attack.
>Snake's Grand Charm of Dexterity - +5 to Dexterity
This one too, unless it also has a high amount of + mana (I thought
that's what the Snake's prefix does).
>Stone Eye Grand Charm - +6 Poison Damage over 3 seconds, Cold Resist +
>13%, Fire Resist +7%
The resists on this one are good enough to keep, at least until you
get one that has more resists.
>Sharp Grand Charm - +8 to Maximum Damage, +49% to Attack Rating
Again, only good for melee, sell or cube when you have Bone Spear.
>Snakes Grand Charm - +37 to Mana
>Tangerine Grand Charm - Lightening Resist +10%
>Coral Grand Charm - Lightening Resist +24%
Keepers, at least for now.
>Large Charm of Lightening - Adds 1-8 Lightening Damage
Melee again.
>Dread Eye Large Charm - 10% FCR, +3 to Mana, +20 Maximum Stamina, Poison
>Resist +7%
Toss up. The resists and the mana are the only things helping you, and
they're pretty small. Me? I'd probably hang on to it, but it would be
among the first to go when I felt I was running out of room.
>Bronze Large Charm of the Magus - +20% FCR, +8 to Attack Rating
>Smarm Charm of Flame - Adds 1-2 Fire Damage
Melee again, the FCR doesn't help a Necro, at least in my experience
(about the only things you can cast faster are the Bone attacks and
Corpse Explosion, and I've never had a problem with the casting speed
on either).
>Garnet Small Charm of Life - +10 to Life, Fire Resist +9%
*Definite* keeper for now, but I think *any* charm with + life is a
keeper, until I start running out of room.
>Grim Eye Large Charm - Adds 1-4 Lightening, +6 Poison Damage over 3
>seconds, +3 to Dexterity, +4 to Mana, +9 to Maximum Stamina, Lightening
>Resist +5%
Again, a toss up. I'd keep it but look to upgrade it soon.
>Bone Eye Small Charm - +3 to Attack Rating, Adds 1-2 cold, +6 Poison
>Damage over 3 seconds, Fire Resist +3%
Another quick toss. The fire resist is the only thing that will help
you once you're using Bone Spear, and that's pretty low.
>Small Charm of Sustenance - +13 to Life
Even better, even without the fire resistance.
>Stalwart Grand Charm of Anthrax - 15% Poison Damage over 6 seconds, +36
>Defense
Melee only again, the defense also won't help much once you're casting
Bone Spear, since the idea then is to stay back *always*, and
(hopefully) *never* get hit.
>Plague Eye Grand Charm - +1 to Maximum Damage, +21 to Attack Rating,
>adds 3-6 cold damage, +3 to Dexterity, +12 to Mana
The 12 mana would make me want to keep it for a while, the fact that
it's taking up 3 spaces would make that while a bit shorter, though.
>Azure Large Charm - Cold Resist +5%
Keep, but look to upgrade.
>Rugged Large Charm - +24 Maximum Stamina
Are you running or walking? If you're running (I am, with all of my
Necros) then what I'd do is stick it in the stash and see if you
notice yourself running out of stamina quicker. If you do, put it back
in your inventory, if not, ditch it.
>Amber Large Charm of the Magus - +20% FCR, Lightening Resist +13%
13 LR on a Large Charm isn't bad, hang on to it for now.
>Fine Small Charm - +2 to Maximum Damage, +16 to Attack Rating
Melee again.
>Beast Eye Small Charm - Adds 1-2 cold damage, +1 to Dexterity, cold
>resist +7%, 10% extra gold from monsters
Do you really *need* more gold in this mod? ;-) I'd hang on to it for
the cold resist, but again, be looking to upgrade it quickly.
>Blood Eye Large Charm - +10% FCR, +6 Poison Damage over 3 seconds, +2 to
>Dexterity, +9 Maximum Stamina, cold resist +6%
>
>TIA
>Diane
Again, the last 2 are the only ones that will help once you get Bone
Spear, and I'm not *usually* looking for max Stamina on charms (but
then again, it doesn't *usually* run out as quickly as it does in CE).
I'd probably keep it for now for the cold resist, but again be looking
to upgrade it ASAP.
ald
"Knowledge is Power"
VK`Sister`ald level 47 Rogue (HF V&K) (RIP :-( )
Matriarch Sis-West level 82 Bowazon (US West)
Champion RingsNThngs level 61 Bowazon (US West)
Slayer ZannEsu-ald level 51 Sorceress (US West)
Matriarch Sis-AR level 99 Bowazon (Ancestral Recall Mod)
Champion Creepy-AR Level 91 Necromancer (AR)
Slayer Zan-AR Level 79 Sorceress (AR)
Slayer SisEight-AR Level 78 Bowazon (AR)
Gems-AR Level 55 Barbarian (AR)
Matriarch Sis-otSEye Level 78 Bowazon (US West, co-op)
BtaSisEight-ald Level 50 Bowazon (LoD 1.10 SP)
Aragorn-AR Level 51 Zealadin (AR)
Champion LTwoSis-ald Level 79 Bowazon (US West Ladder)
CotSRSig #16