So I've been having some pretty annoying framerate issues on games that I would consider to be fairly low intensity games (CounterStrike: Global Offensive, and Rocket League).
Let me start off by stating my rig's specs:
GPU: Nvidia GeForce GTX 1080 Founder's Edition
CPU: Ryzen 5 1600 3.4 GHz six-core processor
RAM: 2x 8GB DDR4 Dual Channel
OS: Windows 10 Version 1803
Resolution: 1080p
Screen Refresh Rate: 144Hz
PSU: 600W
The following information is using recommended (or medium) settings, with Vsync turned OFF.
The first screenshot below is my framerate and CPU/GPU statistics on CS:GO. The average framerate at 1080p for a GTX 1080 on CS:GO is around 200-300 fps, however I'm getting sub-100.
Similarly, below is my framerate and CPU/GPU statistics on Rocket League. Most benchmarks that I've found for this game also have the card pulling 200-300 fps easily, but once again I'm at around 100 fps.
Interestingly, this hasn't occured for all games. More intense games (like Witcher 3, for example) can easily run over 100-150 fps without sweat. Here's a screenshot from Witcher 3.
All of these screenshots were taken within minutes of each other, under the same clock settings (default). Looking at the numbers above, there's something interesting about the GPU and CPU utilization percentages. On both Rocket League and CS:GO I'm only utilizing around 30-50% of my GPU whereas on Witcher 3 I'm utilizing 90-100% of my GPU at all times. This has led me to believe that there is some possible bottleneck somewhere, but I can't quite figure it out. I also found it interesting that the clock speed for the GPU was around 1800MHz for Witcher 3, but only around 1600MHz for CS:GO and Rocket League (1600MHz is the factory clock speed, but I never altered the clock speed between screenshots). My guess is that when it reaches upper 90's in utilization, it bumps the clock rate up a little or something.
Any help would be GREATLY appreciated, I've been struggling with this for a few weeks now.
Here's a list of what I've already tried and looked into:
-Updated all GPU, CPU, and Motherboard/BIOS drivers
-Determined that my RAM IS in Dual Channel Mode (people had similar symptoms with the GTX 1080 / Ryzen 5 1600 combination of GPU/CPU, and turned out their issue was that their RAM was in Single Channel Mode, but that's not the case here).
-Ran Unigine Superposition Benchmark (got 10750 score, seemed like a solid score for my specs)
-Reset Nvidia Image Settings on the Nvidia Control Panel (to ensure it wasn't in low-performance mode or something like that)
-Ran a full scan for viruses / security threats.
I'm absolutely stumped about what to do, but it definitely seems like there's a bottleneck somewhere. At some point I thought that maybe the Power Supply wasn't large enough for my system, but given my specs, websites say that 430w is sufficient, so I figured a 600w psu wouldn't be a problem.
Thanks for reading this post in its entirety, it really is greatly appreciated.
Let me start off by stating my rig's specs:
GPU: Nvidia GeForce GTX 1080 Founder's Edition
CPU: Ryzen 5 1600 3.4 GHz six-core processor
RAM: 2x 8GB DDR4 Dual Channel
OS: Windows 10 Version 1803
Resolution: 1080p
Screen Refresh Rate: 144Hz
PSU: 600W
The following information is using recommended (or medium) settings, with Vsync turned OFF.
The first screenshot below is my framerate and CPU/GPU statistics on CS:GO. The average framerate at 1080p for a GTX 1080 on CS:GO is around 200-300 fps, however I'm getting sub-100.

Similarly, below is my framerate and CPU/GPU statistics on Rocket League. Most benchmarks that I've found for this game also have the card pulling 200-300 fps easily, but once again I'm at around 100 fps.

Interestingly, this hasn't occured for all games. More intense games (like Witcher 3, for example) can easily run over 100-150 fps without sweat. Here's a screenshot from Witcher 3.

All of these screenshots were taken within minutes of each other, under the same clock settings (default). Looking at the numbers above, there's something interesting about the GPU and CPU utilization percentages. On both Rocket League and CS:GO I'm only utilizing around 30-50% of my GPU whereas on Witcher 3 I'm utilizing 90-100% of my GPU at all times. This has led me to believe that there is some possible bottleneck somewhere, but I can't quite figure it out. I also found it interesting that the clock speed for the GPU was around 1800MHz for Witcher 3, but only around 1600MHz for CS:GO and Rocket League (1600MHz is the factory clock speed, but I never altered the clock speed between screenshots). My guess is that when it reaches upper 90's in utilization, it bumps the clock rate up a little or something.
Any help would be GREATLY appreciated, I've been struggling with this for a few weeks now.
Here's a list of what I've already tried and looked into:
-Updated all GPU, CPU, and Motherboard/BIOS drivers
-Determined that my RAM IS in Dual Channel Mode (people had similar symptoms with the GTX 1080 / Ryzen 5 1600 combination of GPU/CPU, and turned out their issue was that their RAM was in Single Channel Mode, but that's not the case here).
-Ran Unigine Superposition Benchmark (got 10750 score, seemed like a solid score for my specs)
-Reset Nvidia Image Settings on the Nvidia Control Panel (to ensure it wasn't in low-performance mode or something like that)
-Ran a full scan for viruses / security threats.
I'm absolutely stumped about what to do, but it definitely seems like there's a bottleneck somewhere. At some point I thought that maybe the Power Supply wasn't large enough for my system, but given my specs, websites say that 430w is sufficient, so I figured a 600w psu wouldn't be a problem.
Thanks for reading this post in its entirety, it really is greatly appreciated.