Changing XP Awards?

Drax

Distinguished
Apr 21, 2004
102
0
18,680
Archived from groups: alt.games.neverwinter-nights (More info?)

Is there anyway to change the XP you get? I am playing a Mod where
the XP is set at 50% and I fear I will get 3 level before I start the
main quest. How can I change the XP awards?
 
Archived from groups: alt.games.neverwinter-nights (More info?)

> Is there anyway to change the XP you get?

Toolkit / Edit / Module Properties / Advanced
Adjust the xp slider bar to desired XP award. You can't alter (at least not
without a lot of work) the scripted XP from quests etc.

I don't know if you can do it on the fly as I don't use the debug mode but
if you've only just started this may be the way to do it.

The XP slider is 10% by default. If its been set to 50% it was intentionally
by the module designer, maybe you'll need the higher levels later in the
game. I'd be wary of altering this and assume the designer knew what he was
doing. We do sometimes... honestly... Just kidding its bloody hard to get a
module right so some tweaks are sometimes necessary.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

On Tue, 07 Dec 2004 22:14:31 GMT, "Alistair Davis"
<a_davis@ntlworld.com> wrote:

>> Is there anyway to change the XP you get?
>
>Toolkit / Edit / Module Properties / Advanced
>Adjust the xp slider bar to desired XP award. You can't alter (at least not
>without a lot of work) the scripted XP from quests etc.
>

I did then try to save it but, no matter what Mod I try to save it
always says Mod is already in use and locked? I picked a Mod I never
played and still it says Mod is already in use and locked; how do I
save the changes? Must I rename the Mod to save it?

TIA
 
Archived from groups: alt.games.neverwinter-nights (More info?)

> I did then try to save it but, no matter what Mod I try to save it
> always says Mod is already in use and locked? I picked a Mod I never
> played and still it says Mod is already in use and locked; how do I
> save the changes? Must I rename the Mod to save it?

First make sure its not read only in Explorer, sounds obvious but they may
be set to read only be default. I set a mod to readonly and got the same
error message so worth a try. r click in explorer and untick box.

Saving a copy to a different filename will work. You can then delete old
file and rename new file if you want.
 
Archived from groups: alt.games.neverwinter-nights (More info?)

On Tue, 07 Dec 2004 23:05:18 GMT, "Alistair Davis"
<a_davis@ntlworld.com> wrote:

>> I did then try to save it but, no matter what Mod I try to save it
>> always says Mod is already in use and locked? I picked a Mod I never
>> played and still it says Mod is already in use and locked; how do I
>> save the changes? Must I rename the Mod to save it?
>
>First make sure its not read only in Explorer, sounds obvious but they may
>be set to read only be default. I set a mod to readonly and got the same
>error message so worth a try. r click in explorer and untick box.
>
>Saving a copy to a different filename will work. You can then delete old
>file and rename new file if you want.
>
It worked :) But, in Fury of the Forge the XP is set to 0 and my 4th
character gets 150 XP for an Orc listed as Easy. I changed it to 10%
and now its 150XP then 7XP?
 
Archived from groups: alt.games.neverwinter-nights (More info?)

-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Drax wrote:
| On Tue, 07 Dec 2004 23:05:18 GMT, "Alistair Davis"
| <a_davis@ntlworld.com> wrote:
|
|
|>>I did then try to save it but, no matter what Mod I try to save it
|>>always says Mod is already in use and locked? I picked a Mod I never
|>>played and still it says Mod is already in use and locked; how do I
|>>save the changes? Must I rename the Mod to save it?
|>
|>First make sure its not read only in Explorer, sounds obvious but they may
|>be set to read only be default. I set a mod to readonly and got the same
|>error message so worth a try. r click in explorer and untick box.
|>
|>Saving a copy to a different filename will work. You can then delete old
|>file and rename new file if you want.
|>
|
| It worked :) But, in Fury of the Forge the XP is set to 0 and my 4th
| character gets 150 XP for an Orc listed as Easy. I changed it to 10%
| and now its 150XP then 7XP?

If you recieve two distinct XP awards the module designer is not using the built-in
system but his own; if you activate the built-in system you get both.

- --
Leo Fellmann
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.4 (GNU/Linux)
Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org

iD8DBQFBuWXlwjjtrLvNMRARAgp6AKDVfdvTvKLDpoFlkqNZnJ8u408Z2wCffud1
vYaols3aZcXfYczYzJVL7Gk=
=R22X
-----END PGP SIGNATURE-----
 
Archived from groups: alt.games.neverwinter-nights (More info?)

> If you recieve two distinct XP awards the module designer is not using the
> built-in
> system but his own; if you activate the built-in system you get both.

The reward must be being given by the creature's OnDeath script. Seems a lot
of work to go to when an inbuilt system already exists.

If a specific script is giving XP then its definately intentional on the
part of the module designers (whether it works well or not) You may just
want to stick with the original XP awards (they do seem very high) or you
could edit any scripts that give XP, but this is probably a lot more work
than its worth.

not tried the module in question so can't be anymore specific.