Chaos Empire - Rogue Merc Weapon

Diane

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I'm in Act I NM and my rogue doesn't seem to be very effective. Until I
get to Act II and get a new merc, is there a better weapon for her to be
using than a Gale Branch? Maybe something with lightening bolt?

Diane
 
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On 9-Mar-2005, Diane <kirchbabe1@verizon.net> wrote:

> I'm in Act I NM and my rogue doesn't seem to be very effective. Until I
> get to Act II and get a new merc, is there a better weapon for her to be
> using than a Gale Branch? Maybe something with lightening bolt?
> Diane

Everybody seems to like to use some unique or another for their merc, but
I prefer a nice socketed bow and just stick gems in there, usually I hire
a cold rogue for the bit of extra slow down and then I stick in a pruby, a
ptopaz, and one or two pemeralds depending on how many sockets there are.
After all that, it is her other equipment that adds damage that helps a
lot too. A couple of Raven Frost rings @ +15-45 cold dmg each is the
shiznet (whatever that means, lol).
Besides, at this point in the game, she is not your 'killer', your
skellies and golem should be doing most of the killing. Just hang in
there until you get to act 2 to get the offensive (might) merc. Heh, wait
until you get him, he will be at level 51 or so while you will probably be
up in your 60's. I took mine back to act 1 for awhile, he was just to
weak for act 2 baddies. After he got up to about 58 we went back to act 2
and he did ok although he did die a few times. Now that he is up to my
level (67) I just need to find some nice socketed stuff to make runewords
for him. I need to find _something_ to do with all these runes I have, I
have even made a couple of iron golems from runeworded weapons, they work
pretty good until they die. Heh, sometimes I pay more attention to his
(golems) lifebar than the mercs, the merc only needs gold to resurrect,
while the golem would need another decent socketed item which just don't
seem to fall that often with my mf about 418% before torch.
Okay, enough tangential rambling, keep an eye out for socketed bows
(gray), just don't try to use one that says amazon only. You could always
try one of the bow runewords too although any time I have made one my
pgemmed bows usually had more total damage.
--
Don't Panic!
 

Diane

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Apr 9, 2004
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"ArtDent" <par@noyd.invalidname> wrote in
news:2sFXd.7868$603.5040@newsread2.news.atl.earthlink.net:

>
> On 9-Mar-2005, Diane <kirchbabe1@verizon.net> wrote:
>
>> I'm in Act I NM and my rogue doesn't seem to be very effective.
>> Until I get to Act II and get a new merc, is there a better weapon
>> for her to be using than a Gale Branch? Maybe something with
>> lightening bolt? Diane
>
> Everybody seems to like to use some unique or another for their merc,
> but I prefer a nice socketed bow and just stick gems in there, usually
> I hire a cold rogue for the bit of extra slow down and then I stick in
> a pruby, a ptopaz, and one or two pemeralds depending on how many
> sockets there are. After all that, it is her other equipment that adds
> damage that helps a lot too. A couple of Raven Frost rings @ +15-45
> cold dmg each is the shiznet (whatever that means, lol).
> Besides, at this point in the game, she is not your 'killer', your
> skellies and golem should be doing most of the killing. Just hang in
> there until you get to act 2 to get the offensive (might) merc. Heh,
> wait until you get him, he will be at level 51 or so while you will
> probably be up in your 60's. I took mine back to act 1 for awhile, he
> was just to weak for act 2 baddies. After he got up to about 58 we
> went back to act 2 and he did ok although he did die a few times. Now
> that he is up to my level (67) I just need to find some nice socketed
> stuff to make runewords for him. I need to find _something_ to do
> with all these runes I have, I have even made a couple of iron golems
> from runeworded weapons, they work pretty good until they die. Heh,
> sometimes I pay more attention to his (golems) lifebar than the mercs,
> the merc only needs gold to resurrect, while the golem would need
> another decent socketed item which just don't seem to fall that often
> with my mf about 418% before torch. Okay, enough tangential rambling,
> keep an eye out for socketed bows (gray), just don't try to use one
> that says amazon only. You could always try one of the bow runewords
> too although any time I have made one my pgemmed bows usually had more
> total damage.

Ok, once again great info. Thanks so much. I've been roaming around
Act I and got as far as Stoney Field and once again got killed by that
fricken Horky Spawn. I hate those things. And, I'm finding that I'm
spending more time watching how many skellies and mages I have and
watching the life of my golems and merc and dang it if I don't forget
now and then to notice my life ball. That's what happened to me late
last night. I never should have died. But, I carelessly forgot about
my lifeball while I was busy resurrecting skellies and mages, DUH!!!
Just plain dumb. But, now I can go back and do it all over again, and
I'm very slowly building up my clvl. I'm still having fun. Hasn't
gotten tiring yet. And, since I'll be offline for several days or a
week, I'll be very happy to get back to the game.

Oh, let me ask you this Art. Noticeably I didn't get a big rock at the
beginning of NM, but I couldn't pick up a new Teddy Bear either. My
Teddy Bear says this is my FIRST Teddy Bear. I'm wondering if I should
put my first teddy bear into the cube with a Horadric Scroll. Or, was
that only a one-time normal lvl thing?

Diane
 
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On 9-Mar-2005, Diane <kirchbabe1@verizon.net> wrote:

> Oh, let me ask you this Art. Noticeably I didn't get a big rock at the
> beginning of NM, but I couldn't pick up a new Teddy Bear either. My
> Teddy Bear says this is my FIRST Teddy Bear. I'm wondering if I should
> put my first teddy bear into the cube with a Horadric Scroll. Or, was
> that only a one-time normal lvl thing?
>
> Diane

Me no know. I also did not get another rock at the start of NM, of course
there wasn't room for it because of my doll stash and charms so I can't
say if I 'should' have but I kind of doubt it, I think that was to keep
you from getting too discouraged at the very beginning.
Regarding the teddy bear, the only reason I can think of that you would
ever get/want/use a second one is if you 'filled' it with pvp kills/ears
(I'm pretty sure I saw in the readme that it had a limit). I was thinking
of leaving mine in the stash and seeing if I could pick up a new one too,
just to clear the 'two times killed'.
Heh, you are really starting to ask the 'hard' questions now, I may have
to tell you to ask the author himself over at the phrozenKEEP forum if
they get much tougher.
I am almost positive that putting your first teddy into your cube with a
scrool should do nothing, unless you haven't done it the first time yet to
add the plus one to all skills, then you should do it yesterday. btw, you
have more scrolls? Did you find some (if so, where?) or just from other
character(s) you created?
--
Don't Panic!
 

Diane

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Apr 9, 2004
702
0
18,980
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"ArtDent" <par@noyd.invalidname> wrote in
news:f1IXd.8187$603.3992@newsread2.news.atl.earthlink.net:

>
> On 9-Mar-2005, Diane <kirchbabe1@verizon.net> wrote:
>
>> Oh, let me ask you this Art. Noticeably I didn't get a big rock at
>> the beginning of NM, but I couldn't pick up a new Teddy Bear either.
>> My Teddy Bear says this is my FIRST Teddy Bear. I'm wondering if I
>> should put my first teddy bear into the cube with a Horadric Scroll.
>> Or, was that only a one-time normal lvl thing?
>>
>> Diane
>
> Me no know. I also did not get another rock at the start of NM, of
> course there wasn't room for it because of my doll stash and charms so
> I can't say if I 'should' have but I kind of doubt it, I think that
> was to keep you from getting too discouraged at the very beginning.
> Regarding the teddy bear, the only reason I can think of that you
> would ever get/want/use a second one is if you 'filled' it with pvp
> kills/ears (I'm pretty sure I saw in the readme that it had a limit).
> I was thinking of leaving mine in the stash and seeing if I could pick
> up a new one too, just to clear the 'two times killed'.
> Heh, you are really starting to ask the 'hard' questions now, I may
> have to tell you to ask the author himself over at the phrozenKEEP
> forum if they get much tougher.
> I am almost positive that putting your first teddy into your cube with
> a scrool should do nothing, unless you haven't done it the first time
> yet to add the plus one to all skills, then you should do it
> yesterday. btw, you have more scrolls? Did you find some (if so,
> where?) or just from other character(s) you created?

I was supplied with 3 Horadric scrolls at the beginning of the game. I
used one for the Teddy Bear and I've held on to the other two in my
stash. So, I thought there had to be a use for them, but I really don't
know what that use is. As for asking questions too tough for you to
answer --- bah humbug.

Diane
 
G

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On 9-Mar-2005, Diane <kirchbabe1@verizon.net> wrote:

> I was supplied with 3 Horadric scrolls at the beginning of the game. I
> used one for the Teddy Bear and I've held on to the other two in my
> stash. So, I thought there had to be a use for them, but I really don't
> know what that use is. As for asking questions too tough for you to
> answer --- bah humbug.
>
> Diane

Huh? You did not use those two to create the doll stash? That is where
mine went - 2 scrolls and 1 Wirt's leg = doll stash.
I do remember seeing something about somebody dropping it in act 3, guess
you got yours there? Anyway, if you want to, you could personalize two of
your items with your name with the 2 you have left (just like the Anya
quest reward).
--
Don't Panic!
 

Diane

Distinguished
Apr 9, 2004
702
0
18,980
Archived from groups: alt.games.diablo (More info?)

"ArtDent" <par@noyd.invalidname> wrote in
news:ucLXd.8440$603.7689@newsread2.news.atl.earthlink.net:

>
> On 9-Mar-2005, Diane <kirchbabe1@verizon.net> wrote:
>
>> I was supplied with 3 Horadric scrolls at the beginning of the game.
>> I used one for the Teddy Bear and I've held on to the other two in my
>> stash. So, I thought there had to be a use for them, but I really
>> don't know what that use is. As for asking questions too tough for
>> you to answer --- bah humbug.
>>
>> Diane
>
> Huh? You did not use those two to create the doll stash? That is
> where mine went - 2 scrolls and 1 Wirt's leg = doll stash.
> I do remember seeing something about somebody dropping it in act 3,
> guess you got yours there? Anyway, if you want to, you could
> personalize two of your items with your name with the 2 you have left
> (just like the Anya quest reward).

I honestly don't remember how I did the doll stash, but my two scrolls
are still there. I just checked, and I even have a wirts leg in there,
lol. So, I could make another doll stash. Can you have more than one?
I have a couple of hours left before I'm offline for about a week, but I
don't think I can play the game. A friend is stopping by needing some
pic scanning and a CD burn, so that's gonna chew up some time. I'll
check my mail and my NG's and then I'm off. I'll sign off later and
then I'll be gone. Boo hoo. Don't miss me too much, hahahaha.

Diane
 
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On Wed, 09 Mar 2005 16:25:34 GMT, in alt.games.diablo "ArtDent"
<par@noyd.invalidname> wrote:

>
>On 9-Mar-2005, Diane <kirchbabe1@verizon.net> wrote:
>
>> I'm in Act I NM and my rogue doesn't seem to be very effective. Until I
>> get to Act II and get a new merc, is there a better weapon for her to be
>> using than a Gale Branch? Maybe something with lightening bolt?
>> Diane
>
>Everybody seems to like to use some unique or another for their merc, but
>I prefer a nice socketed bow and just stick gems in there, usually I hire
>a cold rogue for the bit of extra slow down and then I stick in a pruby, a
>ptopaz, and one or two pemeralds depending on how many sockets there are.
>After all that, it is her other equipment that adds damage that helps a
>lot too. A couple of Raven Frost rings @ +15-45 cold dmg each is the
>shiznet (whatever that means, lol).
>Besides, at this point in the game, she is not your 'killer', your
>skellies and golem should be doing most of the killing. Just hang in
>there until you get to act 2 to get the offensive (might) merc. Heh, wait
>until you get him, he will be at level 51 or so while you will probably be
>up in your 60's. I took mine back to act 1 for awhile, he was just to
>weak for act 2 baddies. After he got up to about 58 we went back to act 2
>and he did ok although he did die a few times. Now that he is up to my
>level (67) I just need to find some nice socketed stuff to make runewords
>for him. I need to find _something_ to do with all these runes I have, I
>have even made a couple of iron golems from runeworded weapons, they work
>pretty good until they die. Heh, sometimes I pay more attention to his
>(golems) lifebar than the mercs, the merc only needs gold to resurrect,
>while the golem would need another decent socketed item which just don't
>seem to fall that often with my mf about 418% before torch.
>Okay, enough tangential rambling, keep an eye out for socketed bows
>(gray), just don't try to use one that says amazon only. You could always
>try one of the bow runewords too although any time I have made one my
>pgemmed bows usually had more total damage.

Just out of curiosity, is there a particular reason why everyone seems to
be stuck on the idea of giving rogue mercs just a bow? I know that's all
they can normally use, but in the CE mod they can use any weapon.
For example, you say you like cold rogues for the slowing effect, how about
a Razortine, Kelpie Snare, or other weapon that has slow monster as a mod?
The merc still fires arrows as if she had a bow, and the mods on the weapon
carry over.
--

Gaze


"Chalk it up to experience" is a euphemism for "Dang I f**ked up!"
 
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And so it is written, that ArtDent coming to a smoldering
shrub, spake these words:
> On 9-Mar-2005, Diane <kirchbabe1@verizon.net> wrote:
>
>> I'm in Act I NM and my rogue doesn't seem to be very
>> effective. Until I get to Act II and get a new merc, is
>> there a better weapon for her to be using than a Gale Branch?
>> Maybe something with lightening bolt? Diane
>
> Everybody seems to like to use some unique or another for
> their merc, but I prefer a nice socketed bow and just stick
> gems in there, usually I hire a cold rogue for the bit of
> extra slow down and then I stick in a pruby, a ptopaz, and one
> or two pemeralds depending on how many sockets there are.

For my Rouge Fiona, I created an Amazon and gave Fiona her bow from the
rock. Some nice attributes, good damage, and 5 sockets. I even named the
zon Fiona so the bow would be personalized to my Rouge. The kicker to all
this? My assassin's name is Fiona too :)

-Wailwulf
 
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I think it was Gaze <gaze@abnt.org> that wrote something like...

>On Wed, 09 Mar 2005 16:25:34 GMT, in alt.games.diablo "ArtDent"
><par@noyd.invalidname> wrote:
>
>>
>>On 9-Mar-2005, Diane <kirchbabe1@verizon.net> wrote:
>>
>>> I'm in Act I NM and my rogue doesn't seem to be very effective. Until I
>>> get to Act II and get a new merc, is there a better weapon for her to be
>>> using than a Gale Branch? Maybe something with lightening bolt?
>>> Diane
>>
>>Everybody seems to like to use some unique or another for their merc, but
>>I prefer a nice socketed bow and just stick gems in there, usually I hire
>>a cold rogue for the bit of extra slow down and then I stick in a pruby, a
>>ptopaz, and one or two pemeralds depending on how many sockets there are.
>>After all that, it is her other equipment that adds damage that helps a
>>lot too. A couple of Raven Frost rings @ +15-45 cold dmg each is the
>>shiznet (whatever that means, lol).
>>Besides, at this point in the game, she is not your 'killer', your
>>skellies and golem should be doing most of the killing. Just hang in
>>there until you get to act 2 to get the offensive (might) merc. Heh, wait
>>until you get him, he will be at level 51 or so while you will probably be
>>up in your 60's. I took mine back to act 1 for awhile, he was just to
>>weak for act 2 baddies. After he got up to about 58 we went back to act 2
>>and he did ok although he did die a few times. Now that he is up to my
>>level (67) I just need to find some nice socketed stuff to make runewords
>>for him. I need to find _something_ to do with all these runes I have, I
>>have even made a couple of iron golems from runeworded weapons, they work
>>pretty good until they die. Heh, sometimes I pay more attention to his
>>(golems) lifebar than the mercs, the merc only needs gold to resurrect,
>>while the golem would need another decent socketed item which just don't
>>seem to fall that often with my mf about 418% before torch.
>>Okay, enough tangential rambling, keep an eye out for socketed bows
>>(gray), just don't try to use one that says amazon only. You could always
>>try one of the bow runewords too although any time I have made one my
>>pgemmed bows usually had more total damage.
>
>Just out of curiosity, is there a particular reason why everyone seems to
>be stuck on the idea of giving rogue mercs just a bow? I know that's all
>they can normally use, but in the CE mod they can use any weapon.
>For example, you say you like cold rogues for the slowing effect, how about
>a Razortine, Kelpie Snare, or other weapon that has slow monster as a mod?
>The merc still fires arrows as if she had a bow, and the mods on the weapon
>carry over.

Cool! (pun unintended). Never realised that. Not that I'm really
planning on going with a rogue merc. Though maybe if I get to Hell
diff, I might get one with freezing arrow. That could be some nice
crowd control for my smiter.

Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
 
G

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On 10-Mar-2005, Gaze <gaze@abnt.org> wrote:

> Just out of curiosity, is there a particular reason why everyone seems
> to
> be stuck on the idea of giving rogue mercs just a bow? I know that's all
> they can normally use, but in the CE mod they can use any weapon.
> For example, you say you like cold rogues for the slowing effect, how
> about
> a Razortine, Kelpie Snare, or other weapon that has slow monster as a
> mod?
> The merc still fires arrows as if she had a bow, and the mods on the
> weapon
> carry over.
> --
>
> Gaze

I also did not know this, thank you, this opens up many new possible
combinations.
--
Don't Panic!
 
G

Guest

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On Thu, 10 Mar 2005, Gaze wrote:

>> Just out of curiosity, is there a particular reason why everyone seems to
>> be stuck on the idea of giving rogue mercs just a bow? I know that's all
>> they can normally use, but in the CE mod they can use any weapon.
>> For example, you say you like cold rogues for the slowing effect, how about
>> a Razortine, Kelpie Snare, or other weapon that has slow monster as a mod?
>> The merc still fires arrows as if she had a bow, and the mods on the weapon
>> carry over.

This is *too* hysterical. They are like a BF assassin in this respect?

I tried to give Amazon Only equipment but she can't use it and that's
the reason why she still has my Zon's starter bow. Nef + PTopaz.

The possibilities boggle....