Archived from groups: rec.games.frp.gurps (
More info?)
Patrick Spinler wrote:
> You know, as a person in a similar position (a skilled programmer on
> an alternate os with too little time) a thought occurs to me; this
> might be a small business opportunity for SJ Games.
>
> Make a web based character generation utility.
>
> To promote it, let users (tracked by login, cookie, or other means)
> make their first N character free. Afterwards, charge enough to cover
> bandwidth/server costs plus a small bit, or make it require a pyramid
> subscription or something similar. Or perhaps a small paypal fee to
> download a nicely formatted PDF for printing ?
>
> If only a modest bit of care is taken, it's not hard to write webapps
> that are platform neutral (I've written some that run on windows, mac,
> and linux, under ie, mozilla, opera, safari, and firefox). And there
> are lots and lots of skilled web application developers out there
> these days, many who are currently unemployed, so lack of expertese
> should not be an issue.
>
> Add a few more features like allowing users to upload and share skill
> packages and what have you, and output a nice PDF file for printing,
> and there you go.
>
> Well, there's my two cents.
There are many hurdles to doing a project like that, though. First, your
customers need to have internet access /around/ the gaming table (not
everyone totes their computer with them gaming, of those that do not
everyone bothers with internet access while there).
Second, people get annoyed when they can't access "their" program because of
a server glitch, or something similar.
Third, you lose a significant amount of flexibility in design. If you've
ever used GCA you'de know that one of the neatest things about it is just
how flexible the datafiles are - you can implement nearly any house rule you
want within the program - and GCA3 is /considerably/ more flexible than GCA2
was, and yet I managed to finagle quite a bit out of GCA2 because of just
how flexible it was. Making it compatiable with G4e was a challange, making
equipment work in it was also a toughie; GCA3 shouldn't ever need the kind
of finageling I did with GCA2 to do these kinds of changes in the future (I
think I honestly surprised Armin when I announced one day that I'd figured
out how to do equipment with GCA2).
--
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