Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
On Mon, 23 Aug 2004 05:30:12 -0400, Acherontia <qebm@libero.it> wrote:
>Rule 405.2, about characteristic-setting abilities, states: "Some objects
>have static abilities which state that the object “has” one or more
>abilities or characteristic values": could you give me an example of a
>Characteristic-setting ability whit "has"?
>405.2 states also: "“is” a particular type, supertype, subtype, or color;
>or that one or more of its characteristics “is” or “are” a particular
>value."; none of those templates corresponds to "~this~ is
>indestructible/unblockable", isn't?
Well, that's a lot of ~S and ~T characters there. Let's set those to ' in
the reply...
Characteristic-setting abilities set characteristics, and this is fairly
important, _of what they are written on only_. So Sorceress Queen or Humility,
though they set power/toughness, don't count.
Nightmare's ability is characteristic-setting; so is Crookshank Kobolds'.
The ones that set power/toughness or color _usually_ use "is" rather than
"has" ... but some exist that give the permanent they're on actual new text,
or an ability, and those tend to use "has".
For example, "Kavu Runner has haste as long as no opponent controls a white or
blue creature" is a characteristic-setting ability, because it gives the KR
haste under some circumstances, haste is an ability, and abilities are
characteristics, and it applies only to the KR it's written on. This ability
applies before, say, Humble's "loses all abilities" regardless of timestamp,
so Humble always takes the KR's haste away, per 418.5a .
"This is indestructible" isn't setting a characteristic, because
'indestructible' isn't an ability; similarly, "unblockable" isn't a keyword
ability. "This is indestructible" +is+ an ability, as is "this is unblockable"
- but because 'indestructible' and 'unblockable' are just qualities something
can have, not abilities in themselves, neither of these is setting a
_characteristic_.
Whether an ability is characteristic-setting is important only
a) when you're looking at how to order abilities' continuous effects inside
a layer, 418.5a,
or
b) if it also sets type (or subtype or supertype) or color, in which case it
applies in -every- zone, not just in play, 405.2a .
It's usually no different from any other sort of ability unless you're asking
one of those two questions.
Dave
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