Archived from groups: alt.games.video.xbox (
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Doug Jacobs wrote:
> theOne <theOneOne@dodgeit.com> wrote:
>
>
>>Don't be silly Douglas. The posts you see in here that fit into your
>>bucket are not pirates, they're "aspiring" Pirates. This would be the
>>last place a seasoned pirate would come asking for advice on so many
>>levels. Truth be told, pirating takes alot more ingenuity than buying a
>>disc and putting it in one's drive....duhhhhhhhhh.....where de he go
>>George

>
>
> Well, ok, you've got a point. The folks posting here are, at best, casual
> pirates, as opposed to the true professionals who crack games for a
> "living", not to mention the hordes of pirate companies that sell boots
> for a few bucks on the streets of Hong Kong, Taipei, Beijing, etc.
>
Yeah, plus there raally is a huge intermediate fan base that write and
tune killer home brew apps for the xbox
>> To "fix" this, I went to a pirate site to find a
>>
>>>crack for the program so you don't need the CD to play the game.
>
>
>>You're a bbaaaaaaaaddddd maaaannnnnn

>
>
> Yeah, I'm teh l33t 3v!|, b4by...
>
>
>>>Another problem is activation keys. People have written key generators,
>>>and so it's entirely possible that you can purchase a new, factory sealed,
>>>copy of a program, only to be told by the company that the key was already
>>>registered.
>
>
>>I have never, ever heard of such a thing. Please cite to me where you
>>read such a story. The only problems I've ever heard were of steam's
>>activation policy but that was something entirely different and was
>>resolved.
>
>
> Blizzard got into hot water twice - once with Starcraft, and another with
> Diablo2. In both cases, legitimate users had found that their reg. # had
> already been used, and Blizzard basically considered them suspicious until
> the users managed to prove that they were the legitimate owner of the
> stolen reg #. At that point, Blizzard issued them a new number. But
> still, it was a pretty ugly PR mess for Blizzard at the launch of their
> big titles...
>
> Other examples of this include Windows XP and Norton AV. From what I've
> heard, Microsoft was at least easier to deal with. Symantec, on the other
> hand, seems intent on pissing off its customer base and driving them to
> other solutions (which is just as well since their Norton stuff just
> doesn't work.)
Wow, that is a new one by me. I generalized those folks to be ones that,
perhaps let the key get out their hands

Key gen taking real
keys...That's a novel concept but it doesn't pan out in my head. You
could download...say a new game....perhaps be the first to use any given
key that you button mashed to find and than already not be able to get
onto an online serve cuz of an invalid key so.....how could that be if
the key was perhaps legit at first? Moreso, what differentiates the
legit keys from the fakes in the ones the algorithm produces? Perhaps
the key gen finds a subset of numbers based off of one legit key?
>
> Basically, registration #s are just a bad idea, since it's only a matter
> of time before the algorithm is cracked, and keygen programs are
> distributed along with the .ISO's of the program.
Well hell, I'm all for eliminating that one but I don't see it
happening. Much multimedia these days is requiring activation now too
but that is usually just another layer on top of keys and is subject to
crack (albeit a little more work) too. I've seen some protection methods
that are near impossible to beat though cuz it always resides in the
registry and constantly moves around: Armadillo (newsleecher uses it).