Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,alt.games.video.xbox,alt.games (
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"Kevin Sullivan" <kevin@beestung.netHERWORLD> wrote in message
news:26flb0d4kvj2k97rb0ak9l6c6o1r36uup1@4ax.com...
> On 30 May 2004 21:27:34 -0700, eli@pantheon.net (Eli) wrote:
>
> >Marc Fleury <marcfleury@sympatico.ca> wrote in message
news:<Xns94F9AFF42883Dmarcfleurysympaticoc@207.35.177.134>...
> >> Why? Most of the kids I know still think that Super Mario Bros or even
Pac-
> >> Man are fun games. And that's over TWENTY years ago.
> >
> >On that same note, it reminded me of this article that EGM had about
> >this.
> >
> >http://www.egmmag.com/article2/0,2053,1487038,00.asp
> >
> >You guys should read it, it's great.
> >
> >It's funny though, I'm only eighteen but I've played most of these
> >games, and enjoyed them very much. Although I don't know about E.T...
> >Probably the only reason I'd try that is to see just how bad it really
> >is.
>
> The funny thing is, E.T. isn't THAT bad. It at least made sense which
> is more than can be said for the Raiders of the Lost Ark game (which
> was programmed by the same guy and is part of the reason he got the
> gig as the programmer for E.T.). To this day I have no idea what the
> hell is going on in RotLA.
I was going to say the same thing. For as much criticism as E.T. gets, it
was actually very straightforward. There were six "rooms" all connected like
the sides of a die. Four of the rooms (horizontally connected) had pits
where you tried to find the three pieces of the phone. The top room was the
city (IIRC), where the FBI Agent, Scientist, and Elliott came from, and the
bottom room was the forest where you waited for the ship to arrive.
Considering how little time he had to create and program the game, I thought
Warshaw did a good job. The game roughly followed the plot of the movie, had
the music and a title screen (rare in those days) and was easy for kids to
play...except for falling in the pits a little too often. And I liked the
idea of icons representing various "zones" in each room-- the call Elliott
zone, the send Scientist back zone, the find phone piece zone, etc. It's not
a masterpiece by any means, but it definitely isn't the worst game of all
time.
Raiders of the Lost Ark, on the other hand, had a steep learning curve. I
remember it was one of the first Atari games where they had to set up a
hotline and would mail out a hint guide, because so many people didn't
understand what was going on. I loved it, though, once I figured it out. To
me, it was the natural successor to Adventure--similar ideas, but with an
inventory system and a larger playing field. How old were you when you
played it? Perhaps that had something to do with it. I think I was 15 or 16,
so I didn't find it confusing at all, but younger kids couldn't figure it
out.