Chronicles: Wife of Orion - PKs in Disney Toontown Game

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Well my wife ran into what looks like the closest thing to PKs in that
Disney online game she has been playing.

I am watching her play and there is a gang of about 30 or 40 players
(the game is not limited to 8) standing in front of an elevator trying
to get on it when the door opens. The elevator will deliver its
occupants to a higher floor where they will meet the VP
(vice-president) which is like the Baal of Toontown.

So the elevator stops and a bunch of people pile into the elvator. Just
before the door closes about 5 of the players jump off the elevator and
the elevator will deliver the three remaining players up to battle the
VP. I have seen her battle the VP and I tell you that anything less
than a party of 8 has their work cut out for them. A party of 3, well
that's as good as a guaranteed death.

So if you get stuck up there with only another 2 players, then you have
to open what is somewhat of a TP to leave the area. The thing is many
of the players are kids and they don't know that they don't stand a
chance so they go in and fight and they get nailed.

In Toontown, the player does not die, they just become sad looking,
turn away from the battle and shrink into nothingness and reappear in
the starting area. They then have to ride a ferryboat to regain their
"life" back.

So it appears that the players that are PKs are just piling into the
elevator and jumping off leaving the remaining players to an undeserved
fate. A player cannot hostile another player, but I guess some have
figured out ways to make playing miserable for others.

Just an update folks.

It seems that PKs exist everywhere, or at least even in places you
would least expect.

Orion Ryder
 
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In a parallel universe, Anti-Orion Ryder said exactly the opposite of:

[snip]
> It seems that PKs exist everywhere, or at least even in places you
> would least expect.

What we call PKs here is just one manifestation of the 'griefer'
phenomenon. Basically, in any situation where people can make life
miserable for others without retribution, some idiots will do it.

Here are a couple of interesting links:

Wikipedia:
http://en.wikipedia.org/wiki/Griefer

Xbox, from the perspective of a griefer:
http://www.xbox.com/en-US/community/lifestyle/funwithfriends-griefers.htm

Microsoft:
http://www.microsoft.com/athome/security/children/griefers.mspx

Where I'm from, we'd say "Y'a des claques qui se perdent..." which is
basically the same sentiment as "some people need to be slapped".

Griefers in the Diablo universes are PK, on usenet are trolls, in email
are spammers, in FPS games are aimbotters, and so on.

Anonymity can sometimes bring the worst out of people.

*-) K.os
--
"He imagined for a moment his itinerary connecting up all the dots in the
sky like a child's numbered dots puzzle. He hoped that from some vantage
point in the Universe it might be seen to spell a very, very rude word" -
D. N. Adams
 
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On 30 Mar 2005 13:20:58 -0800, "Orion Ryder" <orionryder@hotmail.com>
wrote:

>So it appears that the players that are PKs are just piling into the
>elevator and jumping off leaving the remaining players to an undeserved
>fate. A player cannot hostile another player, but I guess some have
>figured out ways to make playing miserable for others.

This would be called MK-ing (setting another player up to be killed by
monsters).

-- Roy L
 
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"K.os" wrote:

> Griefers in the Diablo universes are PK, on usenet are trolls, in email
> are spammers, in FPS games are aimbotters, and so on.

Spammers do not spam to make your life miserable, however it may seem to
the recipient. They spam in hope of profit. A better example would be
worm and virus writers.

rgds,
netcat