city improvements vs civilization advances

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Archived from groups: alt.games.civ3 (More info?)

I am building a palace to accumulate shields. I will have free artistry
in 4 moves and a palace in 4 moves. will I be able to convert the palace
to shakespeares theatre before the palace is built?
 
Archived from groups: alt.games.civ3 (More info?)

"St. Michael" <janinesotherlover@blablayahoo.ca> wrote in message
news:MPG.1b903d1913d14456989683@nntp...
> I am building a palace to accumulate shields. I will have free artistry
> in 4 moves and a palace in 4 moves. will I be able to convert the palace
> to shakespeares theatre before the palace is built?

Probably not...
Try this out to get the wonder that you want. (Save first in case it doesn't
work out, so you can try something else.)

Since we are only talking about 4 turns, you shouldn't have to worry about
starvation too much. In the city with the palace build, change enough
citizens to science to increase your build time for the palace. At the same
time, it may decrease your research time for the tech. Once you have the
tech, change the palace to the wonder and reset the citizens back to work.
 
Archived from groups: alt.games.civ3 (More info?)

"St. Michael" <janinesotherlover@blablayahoo.ca> wrote in message
news:MPG.1b903d1913d14456989683@nntp...
> I am building a palace to accumulate shields. I will have free artistry
> in 4 moves and a palace in 4 moves. will I be able to convert the palace
> to shakespeares theatre before the palace is built?

The first thing that happens on your turn is getting the tech. When you get
the notification, click to look at the 'big picture' which will take you to
the science advisor screen. From here you can go to the domestic advisor and
switch the production to the wonder. Once you leave the advisors, the cities
go through the normal build sequence and the wonder will be built.
 
Archived from groups: alt.games.civ3 (More info?)

In article <TywVc.3359$Ju2.1491@news02.roc.ny>,
wat1@not.likely.frontiernet.net says...
>
> "St. Michael" <janinesotherlover@blablayahoo.ca> wrote in message
> news:MPG.1b903d1913d14456989683@nntp...
> > I am building a palace to accumulate shields. I will have free artistry
> > in 4 moves and a palace in 4 moves. will I be able to convert the palace
> > to shakespeares theatre before the palace is built?
>
> The first thing that happens on your turn is getting the tech. When you get
> the notification, click to look at the 'big picture' which will take you to
> the science advisor screen. From here you can go to the domestic advisor and
> switch the production to the wonder. Once you leave the advisors, the cities
> go through the normal build sequence and the wonder will be built.
>
>
>
I let the revolution take place for domoracy and when anarchy finished
the palace had 7 moves to go and free artistry only 3. thanks for the
help but I am at regent level and haven't figured out how to set citizens
from workers to science, as Tzar Sasha mentioned. and didn't get a chance
to try "The Stare" method.
 
Archived from groups: alt.games.civ3 (More info?)

"St. Michael" <janinesotherlover@blablayahoo.ca> wrote in message
news:MPG.1b90b9c97a9f4498989684@nntp...
> thanks for the
> help but I am at regent level and haven't figured out how to set citizens
> from workers to science, as Tzar Sasha mentioned. and didn't get a chance
> to try "The Stare" method.

Just click on a worked square and you will see a citizen become an
entertainer. Clicking on the entertainer will eventually make it a
scientist.

Gareeth
 
Archived from groups: alt.games.civ3 (More info?)

On Sat, 21 Aug 2004 06:43:46 GMT, St. Michael
<janinesotherlover@blablayahoo.ca> wrote:

>I let the revolution take place for domoracy and when anarchy finished
>the palace had 7 moves to go and free artistry only 3. thanks for the
>help but I am at regent level and haven't figured out how to set citizens
>from workers to science, as Tzar Sasha mentioned. and didn't get a chance
>to try "The Stare" method.

If you are playing with governors all your citizens likely switched to
food squares during the anarchy. You likely need to switch them back
to get decent production rolling again.
 
Archived from groups: alt.games.civ3 (More info?)

On Sat, 21 Aug 2004 00:20:03 GMT, "The Stare"
<wat1@not.likely.frontiernet.net> wrote:

>
>"St. Michael" <janinesotherlover@blablayahoo.ca> wrote in message
>news:MPG.1b903d1913d14456989683@nntp...
>> I am building a palace to accumulate shields. I will have free artistry
>> in 4 moves and a palace in 4 moves. will I be able to convert the palace
>> to shakespeares theatre before the palace is built?
>
>The first thing that happens on your turn is getting the tech. When you get
>the notification, click to look at the 'big picture' which will take you to
>the science advisor screen. From here you can go to the domestic advisor and
>switch the production to the wonder. Once you leave the advisors, the cities
>go through the normal build sequence and the wonder will be built.

That works -- but it is a little tricky to do. It is good to keep
in mind though.

A simple safe solution is reducing science -- but that may risk
losing out to a competitor. Another alternative is reducing
production in the city, by taking workers off the squares (you must
disable the governor for this, otherwise they'll just go back to work)
within the city view.
--
*-__Jeffery Jones__________| *Starfire* |____________________-*
** Muskego WI Access Channel 14/25 <http://www.execpc.com/~jeffsj/mach7/>
*Starfire Design Studio* <http://www.starfiredesign.com/>
 
Archived from groups: alt.games.civ3 (More info?)

On Sat, 21 Aug 2004 00:42:54 -0700 Gareeth <Gareethnews@hotmail.com> wrote in message <2oocnrFcn065U1@uni-berlin.de>...

> "St. Michael" <janinesotherlover@blablayahoo.ca> wrote in message
> news:MPG.1b90b9c97a9f4498989684@nntp...
> > thanks for the
> > help but I am at regent level and haven't figured out how to set citizens
> > from workers to science, as Tzar Sasha mentioned. and didn't get a chance
> > to try "The Stare" method.
>
> Just click on a worked square and you will see a citizen become an
> entertainer. Clicking on the entertainer will eventually make it a
> scientist.

This is unlikely to reduce the time to a new tech, and may even harm his
science effort. It will certainly damage his food and shield production.
Not recommended except for very large cities with either can not work every
square, or where very marginal squares are being worked.

Given the hint, in St. Michaels reply, that he is a fairly novice player,
Does he know that he can increase his science rate (at the expense of
revenue) by adjusting one of the sliders at the top right corner of his
domestic adviser's page?

> Gareeth

--
Daran

"I long to accomplish a great and noble task, but my chief duty is to
accomplish humble tasks as though they were great and noble.  The world is
moved along, not only by the mighty shoves of its heroes, but also by the
aggregate of the tiny pushes of each honest worker." -- Helen Keller
 
Archived from groups: alt.games.civ3 (More info?)

In article <jfnei0p6hd6l589p931c513fqr0tubjbgg@4ax.com>, nomail@all.com
says...
> On Sat, 21 Aug 2004 06:43:46 GMT, St. Michael
> <janinesotherlover@blablayahoo.ca> wrote:
>
> >I let the revolution take place for domoracy and when anarchy finished
> >the palace had 7 moves to go and free artistry only 3. thanks for the
> >help but I am at regent level and haven't figured out how to set citizens
> >from workers to science, as Tzar Sasha mentioned. and didn't get a chance
> >to try "The Stare" method.
>
> If you are playing with governors all your citizens likely switched to
> food squares during the anarchy. You likely need to switch them back
> to get decent production rolling again.
>
Thanks, simple knoledge like that does not come easily for me by just
playing. I think I'll hang out here more often. Cheers!
 
Archived from groups: alt.games.civ3 (More info?)

On Sat, 21 Aug 2004 15:08:39 GMT St. Michael
<janinesotherlover@blablayahoo.ca> wrote in message
<MPG.1b91301ffd7b48ec989685@nntp>...

> Thanks, simple knoledge like that does not come easily for me by just
> playing. I think I'll hang out here more often. Cheers!

It's well-worth it, especially for novices. Even expert players
occasionally benefit from new tactics or strategy.

--
Daran

"I long to accomplish a great and noble task, but my chief duty is to
accomplish humble tasks as though they were great and noble.  The world is
moved along, not only by the mighty shoves of its heroes, but also by the
aggregate of the tiny pushes of each honest worker." -- Helen Keller
 
Archived from groups: alt.games.civ3 (More info?)

On Sat, 21 Aug 2004 13:31:11 +0100, Daran <daranSPAMg@lineone.net>
wrote:

>Given the hint, in St. Michaels reply, that he is a fairly novice player,
>Does he know that he can increase his science rate (at the expense of
>revenue) by adjusting one of the sliders at the top right corner of his
>domestic adviser's page?

If I have enough cash in the kitty I often move the slider way up and
run deficit per turn. Then I will slide it back down again as I near
getting the tech or just after I learn it. I have also purchased the
tech from another civ for very little when I only had a couple turns
left. I can imagine the sour looks on their faces when I complete the
wonder directly after the sale.
 
Archived from groups: alt.games.civ3 (More info?)

Jeffery S. Jones <jeffsj@execpc.com> wrote in
news:ri1fi0d38s7ol4rjfqiro2bna3te3i568r@4ax.com:

> On Sat, 21 Aug 2004 00:20:03 GMT, "The Stare"
> <wat1@not.likely.frontiernet.net> wrote:
>
>>
>>"St. Michael" <janinesotherlover@blablayahoo.ca> wrote in message
>>news:MPG.1b903d1913d14456989683@nntp...
>>> I am building a palace to accumulate shields. I will have free
>>> artistry in 4 moves and a palace in 4 moves. will I be able to
>>> convert the palace to shakespeares theatre before the palace is
>>> built?
>>
>>The first thing that happens on your turn is getting the tech.
>>When you get the notification, click to look at the 'big picture'
>>which will take you to the science advisor screen. From here you
>>can go to the domestic advisor and switch the production to the
>>wonder. Once you leave the advisors, the cities go through the
>>normal build sequence and the wonder will be built.
>
> That works -- but it is a little tricky to do. It is good to
> keep
> in mind though.
>
> A simple safe solution is reducing science -- but that may risk
> losing out to a competitor. Another alternative is reducing
> production in the city, by taking workers off the squares (you
> must disable the governor for this, otherwise they'll just go back
> to work) within the city view.

AFAIK, the governor will be disabled when you manually change a
worker within a city.

--
ICQ: 8105495
AIM: KeeperGFA
EMail: thekeeper@canada.com
"If we did the things we are capable of,
we would astound ourselves." - Edison
 
Archived from groups: alt.games.civ3 (More info?)

On Sat, 21 Aug 2004 18:09:20 -0400 P12 <nomail@all.com> wrote in message
<dkhfi0tplfuj8c0h8t104v2qaifqhtdkjq@4ax.com>...

> If I have enough cash in the kitty I often move the slider way up and run
> deficit per turn. Then I will slide it back down again as I near getting
> the tech or just after I learn it...

Oh yes. Science can be micromanaged like everything else (and I am addicted
to micromanagement to obscene levels). Revenue deficits can be sustained
for as long as you have the reserves.

Civ2 would add each city's science production successively until the total
exceeded the amount needed to acquire the tech. If just one point was
needed, then the remaining points supplied by that city would be wasted, but
the next city's science production would go toward the next tech.

Civ3 separates commerce production (i.e. science and revenue) from shield
production. Other than that, I assume it works the same way, in that
science points are potentially wasted when you finally acquire the tech.
For this reason, as soon as my domestic adviser is telling me that I will
get the tech in one turn, I like to take the slider down just to the point
where it goes up to two points. The next turn, I can either finish
researching the tech at 10% science and minimal wastage, or buy it at a
knock-down price and waste nothing.

> I have also purchased the tech from another civ for very little when I
> only had a couple turns left. I can imagine the sour looks on their faces
> when I complete the wonder directly after the sale.

The converse of that is to sell a tech the turn before you complete the
wonder. The AIs seem to value techs with uncompleted wonders much more
highly, and will pay (and charge) more for them.

OTOH if you're not intending to build the wonder, it can pay to wait until
someone else has completed it before buying the tech.

--
Daran

"I long to accomplish a great and noble task, but my chief duty is to
accomplish humble tasks as though they were great and noble.  The world is
moved along, not only by the mighty shoves of its heroes, but also by the
aggregate of the tiny pushes of each honest worker." -- Helen Keller
 
Archived from groups: alt.games.civ3 (More info?)

"Daran" <daranSPAMg@lineone.net> wrote in message
news:ftrjv1-se4.ln1@wheresmeshirt.clara.net...
>
> This is unlikely to reduce the time to a new tech, and may even harm his
> science effort. It will certainly damage his food and shield production.
>
He wanted to reduce his shield production though. He needs it to go slower
so that he has the tech he is going for before the palace gets finished.

Gareeth