(My personal thanks go out to jpishgar, withouth his consent, I wouldn't have started this topic)
Hey all, my name is Ethan and I work for a small game developer, Mechanist Games.
I just wanted to drop by to discuss our new game, answering some questions you may have, and gather some input (we're a really receptive team). Don't worry, I've been warned about not deviating too much, so I'll try to keep it short.
We're working on our debut game, City of Steam. So to those that don’t know what City of Steam is (it’s a bit harder for indies to get widespread recognition), it’s a free-to-play browser-based MMORPG with an industrial fantasy them, light weight enough to play even on older computers. Thanks to powerful Unity 3D and in-house tools, we’ve managed to optimize the game resources (merely few megabytes) without having to sacrifice on the graphics or content.
We may be small, but we're very receptive to player feedback too, and strive to openly discuss the development process. Feel free to drop me a line and I'll respond to any questions you may have!
Hey all, my name is Ethan and I work for a small game developer, Mechanist Games.
I just wanted to drop by to discuss our new game, answering some questions you may have, and gather some input (we're a really receptive team). Don't worry, I've been warned about not deviating too much, so I'll try to keep it short.
We're working on our debut game, City of Steam. So to those that don’t know what City of Steam is (it’s a bit harder for indies to get widespread recognition), it’s a free-to-play browser-based MMORPG with an industrial fantasy them, light weight enough to play even on older computers. Thanks to powerful Unity 3D and in-house tools, we’ve managed to optimize the game resources (merely few megabytes) without having to sacrifice on the graphics or content.
We may be small, but we're very receptive to player feedback too, and strive to openly discuss the development process. Feel free to drop me a line and I'll respond to any questions you may have!