'Civilization VI,' Hands On: Making Each Turn Count

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husker

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Someone please correct me if I missed it, but I'm still waiting for a fix to a Civ V bug that affects workers. Basically, workers "forget" their assigned task after every turn, forcing you to remember every task assigned to every worker and re-assign them every turn. A real pain because many tasks could take tens of turns to complete basically killing the game. I shouldn't have to buy a whole new game just to get this bug fix.
 

daglesj

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I bought Civ V a few months ago on Steam. Played it through about 3 times...cant really see what the fuss is about. Very samey and yeah a few bugs like above were tedious.
 

sillynilly

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Husker - over 650 hours here and no issue with the workers. Do you have the game set to automatically shift to units needing direction? I do and it never swaps to a lazy worker. Didn't look at your links but give that a go if you have it shut off.

I cannot wait for Civ VI, looks amazing and the subtle yet important changes will add a neat challenge to the game.
 

sillynilly

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I don't have bug issues, but I just never got into BE. Hated the tech thingy (maybe I'm a simpleton, but damn it always was so frigging confusing to me.)

Regular earth-based Civs have always been a pleasure to play for me - I would say give Civ VI a try and delete Beyond Earth!
 

therealduckofdeath

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BE was a failure and I can understand why Firaxis simply dropped it like it was the plague. I pre-ordered BE after playing Civ 5 for around 1,500 hours.
I played Civ BE 34 hours before uninstalling it.
That said, Civ 6 has clearly learnt from all the errors BE came with. The biggest of them the error of thinking you can sell anything as long as you stick the name Sid Meier on it.
 

Jan_26

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Hm, after a whole day of playing so far I have following observations:

Tech trees are quite empty, compared to Civ 5 there is so far just a fraction of buildings

District building is nice, but leads to a lot of micro management. Seems like my favourite gameplay (huge map, 2 civilizations) won't be doable.

Graphics - I don't know, that style doesn't suit me.


So far very mixed feelings.
 
Yeah the graphics.... I liked civ Vs style better.

District building is a very nice feature although I haven't quite figured it out in it's complete consequences. That being said it makes specialising cities possible and easier but requires a lot of planning from finding a spot to settle at to progressing to a metropole.

The overhaul of the policy feature is quite intriguing.

As for the tech tree: vanilla civ games are never that loaded with stuff. CIV V before addons looked very empty and oversimplified to me (after spending hundreds of hours in CIV 4 BTS's Rhyse and Fall mod). But after the first major expansion pack it usually gains lots of content.
Dkr.a vanilla CIV I find CIV VI pretty complex compared to its predecessors.
 
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